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Awarding One Magic Weapon only to each player in a campaign
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<blockquote data-quote="Nevvur" data-source="post: 7401207" data-attributes="member: 6783882"><p>I once wanted to do something like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5745" target="_blank">Hjorimir</a></u></strong></em> described, but it was part of a broader campaign concept that never got off the ground. The idea came about in the early months of my transition from 4e to 5e. I was harboring some preferences from the earlier edition, and the evolving weapon concept was meant to combine the paucity of magic items in 5e with the expected magic item power levels of 4e. </p><p></p><p>I'd still like to do something like this, but it's going to have to stay on the back burner for awhile. Just launched a new campaign a couple months ago, and it's not really appropriate to include such items for that table.</p><p></p><p>Regardless, I will second his suggestion. I do think it calls for special narrative treatment and player buy in, so I would approach my players about the idea before pushing these weapons on them.</p><p></p><p>As to replacing magical weapons in my current and previous campaigns, I tend to be rather stingy with them so there isn't much replacement going on. At some point in their career (I design most campaigns to run from level 1- or 3-15), each PC is highly likely to acquire a +1 weapon or a +0 weapon with some perks, usually between levels 5-8. It's a crap shoot whether I'll seek player input, choose randomly, or make an educated guess about what they'd like. +2/+3 items are so rare and inaccessible they might as well not exist, but it's not off the table if a player has little or no interest in the largely utility-based magic items that constitute the majority of my world hoard.</p></blockquote><p></p>
[QUOTE="Nevvur, post: 7401207, member: 6783882"] I once wanted to do something like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5745"]Hjorimir[/URL][/U][/B][/I] described, but it was part of a broader campaign concept that never got off the ground. The idea came about in the early months of my transition from 4e to 5e. I was harboring some preferences from the earlier edition, and the evolving weapon concept was meant to combine the paucity of magic items in 5e with the expected magic item power levels of 4e. I'd still like to do something like this, but it's going to have to stay on the back burner for awhile. Just launched a new campaign a couple months ago, and it's not really appropriate to include such items for that table. Regardless, I will second his suggestion. I do think it calls for special narrative treatment and player buy in, so I would approach my players about the idea before pushing these weapons on them. As to replacing magical weapons in my current and previous campaigns, I tend to be rather stingy with them so there isn't much replacement going on. At some point in their career (I design most campaigns to run from level 1- or 3-15), each PC is highly likely to acquire a +1 weapon or a +0 weapon with some perks, usually between levels 5-8. It's a crap shoot whether I'll seek player input, choose randomly, or make an educated guess about what they'd like. +2/+3 items are so rare and inaccessible they might as well not exist, but it's not off the table if a player has little or no interest in the largely utility-based magic items that constitute the majority of my world hoard. [/QUOTE]
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