G'day, folks!
I was just thinking of my process of awarding magic items in my 5E homebrew, and I realised that my approach to magic weapons had changed, partly as a result of the changing editions.
While in previous editions there'd be lots of magic weapons lying about (so many guards armed with +1 swords), the approach of 4E and now 5E has changed that. As a result, I'm considering how in a campaign I might only award one magic weapon EVER to a player.
It's not a hard-and-fast rule. More like a guideline. But, instead of granting a +1 sword, which gets abandoned for a +2 sword, then a +3 sword, etc., the weapon I give out is significant (in lore or abilities) and new magic weapons just don't come along. A player might end up with a +1 bow and a flametongue greatsword, for instance, but the idea of abandoning an old magic weapon for a better one mostly goes away.
With the weapons not being disposable, it means I should pay more attention to detailing them. Not saying that I will, of course. Best laid plans and all that.
Is this how you do it? Or are weapons replaced more in your games?
Cheers!
I was just thinking of my process of awarding magic items in my 5E homebrew, and I realised that my approach to magic weapons had changed, partly as a result of the changing editions.
While in previous editions there'd be lots of magic weapons lying about (so many guards armed with +1 swords), the approach of 4E and now 5E has changed that. As a result, I'm considering how in a campaign I might only award one magic weapon EVER to a player.
It's not a hard-and-fast rule. More like a guideline. But, instead of granting a +1 sword, which gets abandoned for a +2 sword, then a +3 sword, etc., the weapon I give out is significant (in lore or abilities) and new magic weapons just don't come along. A player might end up with a +1 bow and a flametongue greatsword, for instance, but the idea of abandoning an old magic weapon for a better one mostly goes away.
With the weapons not being disposable, it means I should pay more attention to detailing them. Not saying that I will, of course. Best laid plans and all that.
Is this how you do it? Or are weapons replaced more in your games?
Cheers!