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Awarding One Magic Weapon only to each player in a campaign
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<blockquote data-quote="Afrodactyl" data-source="post: 7402433" data-attributes="member: 6926326"><p>I have a magic trinket salesman in my games, but he only sells very minor magic items, on par with the common ones from Xanathars. He occasionally might sell something rarer if it's still low level rarity and something that a player specifically needs, at which time he will make it to order over the space of a week or two depending on what it is.</p><p></p><p>Other magic items; my players have to work for them and typically get them from bosses or treasure troves, and even then they're not hugely powerful items. If my players are getting powerful items, they come with drawbacks.</p><p></p><p>I don't really play over tenth level though, so the power levels are lower</p></blockquote><p></p>
[QUOTE="Afrodactyl, post: 7402433, member: 6926326"] I have a magic trinket salesman in my games, but he only sells very minor magic items, on par with the common ones from Xanathars. He occasionally might sell something rarer if it's still low level rarity and something that a player specifically needs, at which time he will make it to order over the space of a week or two depending on what it is. Other magic items; my players have to work for them and typically get them from bosses or treasure troves, and even then they're not hugely powerful items. If my players are getting powerful items, they come with drawbacks. I don't really play over tenth level though, so the power levels are lower [/QUOTE]
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Awarding One Magic Weapon only to each player in a campaign
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