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General Tabletop Discussion
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Awarding One Magic Weapon only to each player in a campaign
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<blockquote data-quote="Coroc" data-source="post: 7402499" data-attributes="member: 6895991"><p>Hm how do i do it? For my Ravenloft campaign the fighter did get a Kind of flametongue doing 1d6 +1 andd 1d6 fire or so, and the barbarian a hammer of moradin which did 2d8+2 1d8 Radiant.</p><p>The Player of the sorcerer complained that he thinks this is to much damage Output for the Level. The Players had these weapons from Level 5 and 6 to Level 10</p><p>when the campaign did end.</p><p></p><p>For my current greyhawk campaign the (dex) fighter and the rogue have gotten +1 Rapiers so far. the Paladin does have a 2 handed 2headed flail doing 2d4+1 reach 10'. The flail was the weapon of an enemy they killed at third or fourth Level and the Rapiers were quest rewards which they could select (any given +1 weapon or armor). Nothing is going out of Balance with These weapons, in retrospect there is only one item which i regret a bit to have handed out, an elven chainmail (AC16 no Dex limiter) which boosts the rogues armor class to 21 (houserule of mine in effect the rogue uses a main gauche boosting his AC by 1)</p><p>The Group is Level 5 so far, and since i intend to get the campaign far into the double Digits these will probably not be the last Magic weapons the Group might see. I Limit things by realistic encumbrance though, meaning no one is running around with 2 heavy weapons strapped to their shoulder. It is one Long weapon one medium wepon and some daggers, and reach melee weapons must be carried in the Hand.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7402499, member: 6895991"] Hm how do i do it? For my Ravenloft campaign the fighter did get a Kind of flametongue doing 1d6 +1 andd 1d6 fire or so, and the barbarian a hammer of moradin which did 2d8+2 1d8 Radiant. The Player of the sorcerer complained that he thinks this is to much damage Output for the Level. The Players had these weapons from Level 5 and 6 to Level 10 when the campaign did end. For my current greyhawk campaign the (dex) fighter and the rogue have gotten +1 Rapiers so far. the Paladin does have a 2 handed 2headed flail doing 2d4+1 reach 10'. The flail was the weapon of an enemy they killed at third or fourth Level and the Rapiers were quest rewards which they could select (any given +1 weapon or armor). Nothing is going out of Balance with These weapons, in retrospect there is only one item which i regret a bit to have handed out, an elven chainmail (AC16 no Dex limiter) which boosts the rogues armor class to 21 (houserule of mine in effect the rogue uses a main gauche boosting his AC by 1) The Group is Level 5 so far, and since i intend to get the campaign far into the double Digits these will probably not be the last Magic weapons the Group might see. I Limit things by realistic encumbrance though, meaning no one is running around with 2 heavy weapons strapped to their shoulder. It is one Long weapon one medium wepon and some daggers, and reach melee weapons must be carried in the Hand. [/QUOTE]
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Awarding One Magic Weapon only to each player in a campaign
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