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General Tabletop Discussion
*Dungeons & Dragons
Awarding One Magic Weapon only to each player in a campaign
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<blockquote data-quote="guachi" data-source="post: 7403936" data-attributes="member: 6785802"><p>The lack of need for magic items in general has certainly pushed me to think harder about what magic items to have as treasure/rewards.</p><p></p><p>Regarding weapons, I've also gone the route of +0 items with something interesting. Though I've found you don't have to add too much to make the players interested in an item. One old module I ran had a mace +1/+2 vs. undead that was in an old crypt to some important priest. The fact that it was +2 vs. undead (and I added that it prevented zombies from getting back up. PCs liked that one) and was bejeweled were enough for them. I even found a picture of a fancy sceptre online and printed it. Having a picture inspired them to call it the "pimp mace" and no matter that is was far more valuable as a bejeweled sceptre of an ancient civilization than it was as a weapon they never did get rid of it.</p></blockquote><p></p>
[QUOTE="guachi, post: 7403936, member: 6785802"] The lack of need for magic items in general has certainly pushed me to think harder about what magic items to have as treasure/rewards. Regarding weapons, I've also gone the route of +0 items with something interesting. Though I've found you don't have to add too much to make the players interested in an item. One old module I ran had a mace +1/+2 vs. undead that was in an old crypt to some important priest. The fact that it was +2 vs. undead (and I added that it prevented zombies from getting back up. PCs liked that one) and was bejeweled were enough for them. I even found a picture of a fancy sceptre online and printed it. Having a picture inspired them to call it the "pimp mace" and no matter that is was far more valuable as a bejeweled sceptre of an ancient civilization than it was as a weapon they never did get rid of it. [/QUOTE]
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Awarding One Magic Weapon only to each player in a campaign
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