TripleA is meant for online play and works very well (or, at least used to years ago – can’t say I know it’s current state). However, last I checked there’s no mobile version, which is unfortunate for me, as my computer is a phone.Played the classic version recently. Holds up surprisingly well.
As noted, many versions. There is a fan made set of computer versions, all the official ones and many, many variants, called TripleA.
Be careful though, unless you have a lot time to kill.
Would be pretty hard to do as a phone game.TripleA is meant for online play and works very well (or, at least used to years ago – can’t say I know it’s current state). However, last I checked there’s no mobile version, which is unfortunate for me, as my computer is a phone.
There was another similar game from MB called Shogun that was pretty cool.I played a good amount of this in the 80's and 90's, but now I prefer games that are a little more generic, where it is not icky to have people playing as Nazis and trying to conquer the world.
Since we’re getting granular:The best version of A&A to play today is the Anniversary edition. Other versions ditch money (they still have it, they just don't provide it, you have to track it yourself in whatever way you decide), research is not as integrated into the game, and various other detractors. A&A anniversary is probably the CLOSEST to the traditional A&A experience that you can get today if you grew up with it many decades ago.
1941 is a great pick-up game (if you give USA a destroyer off the east coast and 3-5 extra infantry in Moscow; the out-of-box set-up is significantly unbalanced). I personally like the low-income/few units aspect of the game, but the rest of my group feel as you do. (It’s also a far swingier game because of the dearth of units; each battle has the potential to change the course of the game.)A&A 1941 is the greatly abridged version (tanks may cost 6 dollars, but as Germany you only get 7 dollars, etc) with smaller incomes and less nations. It can be played and won in a third of the time of any other version which makes it easier to get to the table but FAR LESS satisfying to play. It's just not the epic game the other versions are. It also skimps on components far more than the other versions (for example, you do not have mini-poker chips, you have small cardboard bits to mark more armies).
Worth pointing out, 1st E used the same map as Revised (essentially) and old anti-air rules. 2nd E expanded/zoomed into the map a little (less than Anniversary). Haven’t personally played it.A&A 1942 2nd edition (make sure it is 2nd edition and not 1st) is the default version people lean on in playing today. It's meaty enough and has a few more units than A&A did decades ago, but it is also missing a few elements of the game from decades ago as well.
Global is where my group was at (before War Room). And probably most hard-core players. It is very granular. It introduces tactical bombers and mechanized infantry as units. As with Anniversary, Italy is a separate power, but unlike in Anniversary, can do more than just be a liability. Also a separate power: France. But if that’s still true by the end of Germany’s first turn, the Axis have already lost.A&A 1940 Pacific and A&A 1940 Europe are great games in the style of A&A 1942 (so no money included) which if you combine the two can make the largest A&A game of them all. Each is more of an Theater game dealing with the theater it's title is based on (one on the European War, the other the Pacific War ) which means they are more limited on what they cover alone, but if you combine them they become larger than any other A&A game. Combined together as one game they have more detail overall than any of the others. It is called A&A global. I've played games that last more than 15 hours. It's is a monster of a game and will take you a ton of time.
Zombies uses a deck to trigger events and new zombie uprisings. It also includes a deck for 1942 2nd E, although I suspect there wouldn’t be quite enough zombies to cover the map.Zombies can be played on it's own or combined with another A&A version. It has money but lacks many other aspects. It changes the foundation of the game. In this one, when soldiers die they can rise up again to be zombies which attack everything and everyone. It's a combination of a War game with a alliance game because if the Zombies win, everyone else loses.
Of these, I only have personal experience with 1914. The way they managed to make the A&A combat mechanic feel like trench warfare is neat (one cycle of combat only, land units kill on one number higher than in other A&A games). Unfortunately, the Central powers have almost no chance of victory in that game (even with the quicker tournament rules), so replay-ability is low (and disappointing).I have also played 1914, and the more Battle based A&A games of Battle of the Bulge, D-Day and Guadalcanal (which someone mentioned above) but most of them are out of print and cost exorbitant amounts of money. D-Day can be still gotten for a retail amount so I'll cover that briefly (others I can cover at request, but as they are really expensive, probably no need). D-Day covers the D-Day landings and that is it. You have a specific amount of troops you start with and land with and specific goals to achieve depending on which side you play. It uses the combat system of A&A, but it's approach is vastly different as it's just covering one operation.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.