Lukeworm
First Post
Long time lurker surfacing again…
Next week we are starting a new campaign, this will be the first time I play a “real” table top game in many years. In fact I haven’t played that much since D&D 3.0 came out, just a few play by post games here on EN.
We are all in our thirties married, or soon to be, and some have children. Most of the players are new to 4E but all have gaming experience. Our DM is more experienced and an active DM. I wanted to share this with ENers as posts here on EN by people of my age hwo are active RP gamers encouraged me to return to the hobby.
On a different note since most of us are not familiar with 4E I want your advice about party composition and my character.
The party includes a human Fighter, a gensai sorcerer, a cleric and my own human rogue. That means we have one defender (hopefully the fighter is not a slayer), a leader and two strikers. A good spread of roles, skills and abilities I believe.
For my character I wanted a not to complicated class, melee oriented and with a lot of skills as the campaign will focus on politics and mysteries. I decided on an essentials thief with 18 dexterity, 14 strength and 14 charisma. Trained in athletics, bluff, diplomacy (class skill from background), perception and streetwise, as well as the mandatory stealth and thievery. I did not chose acrobatics or insight for roleplaying reasons.
I need to pick two feats and two at-will tricks and here I need advice. I prefer one combat feat and one feat to augment skills. There are plenty of combat feats but the more appealing ones are master at arms, combat mobility and quick draw. There are much less skill related feats perhaps only alertness. I may instead choose TWF and TWD.
I’m even less sure about at-wills. Acrobat trick and the one about stealth don’t fit the character concept, any recommendations?
Well this is long enough for one post, any comments would be appreciated.
Next week we are starting a new campaign, this will be the first time I play a “real” table top game in many years. In fact I haven’t played that much since D&D 3.0 came out, just a few play by post games here on EN.
We are all in our thirties married, or soon to be, and some have children. Most of the players are new to 4E but all have gaming experience. Our DM is more experienced and an active DM. I wanted to share this with ENers as posts here on EN by people of my age hwo are active RP gamers encouraged me to return to the hobby.
On a different note since most of us are not familiar with 4E I want your advice about party composition and my character.
The party includes a human Fighter, a gensai sorcerer, a cleric and my own human rogue. That means we have one defender (hopefully the fighter is not a slayer), a leader and two strikers. A good spread of roles, skills and abilities I believe.
For my character I wanted a not to complicated class, melee oriented and with a lot of skills as the campaign will focus on politics and mysteries. I decided on an essentials thief with 18 dexterity, 14 strength and 14 charisma. Trained in athletics, bluff, diplomacy (class skill from background), perception and streetwise, as well as the mandatory stealth and thievery. I did not chose acrobatics or insight for roleplaying reasons.
I need to pick two feats and two at-will tricks and here I need advice. I prefer one combat feat and one feat to augment skills. There are plenty of combat feats but the more appealing ones are master at arms, combat mobility and quick draw. There are much less skill related feats perhaps only alertness. I may instead choose TWF and TWD.
I’m even less sure about at-wills. Acrobat trick and the one about stealth don’t fit the character concept, any recommendations?
Well this is long enough for one post, any comments would be appreciated.