steeldragons
Steeliest of the dragons
I have a PC who has, for a while now, been brought back from the dead via a Raise Dead spell/ritual.
It was costly for the party, but they persevered and were determined to bring this character back to the land of the living.
From the get-go, I stipulated (through the priests of the death goddess) that this character (a simple human fighter/swordsman returning to life at the start of 3rd level - 1e style) "might not be the same as the person you once knew."
This was initially done for story/fluff and the fact that a good month/month and a half would have passed between his death and his raising.
I decided to give him a few "powers" from his extended stay in "limbo" (note the small "L") in the underworld/presence of the goddess of the judgement of souls.
One is a nondescript (and uncontrolled) "sense" of the presence of certain undead/undeath in general. (note: my world has a separate goddess of disease and undeath, she and the goddess of Death/Judgment of Souls are mortal, or rather IMmortal, enemies)
The other, which has not come into play yet, but I was thinking of was a prescience of "impending" death for those close to him...whether delivered via dream or waking vision. Like, either the night before or even a round or two before another a PC might die, he would receive a vision.
I've also toyed with the idea that he could remain conscious and fighting into negative HP (maybe only to -3 or -5). But I'm not sure if that would be too powerful/unbalanced.
SO, thought I'd throw it out into the EN-ether and see what other things might be possible for this character...Not necessarily now, but perhaps some added powers that come up or how to increase the powers he has as the character gains in XP/level.
What/how would you make a Raised PC "different" than the character he/she was before their connection to the Other Side?
Thanks, as always, in advance.
Have fun and happy gaming.
--Steel Dragons
It was costly for the party, but they persevered and were determined to bring this character back to the land of the living.
From the get-go, I stipulated (through the priests of the death goddess) that this character (a simple human fighter/swordsman returning to life at the start of 3rd level - 1e style) "might not be the same as the person you once knew."
This was initially done for story/fluff and the fact that a good month/month and a half would have passed between his death and his raising.
I decided to give him a few "powers" from his extended stay in "limbo" (note the small "L") in the underworld/presence of the goddess of the judgement of souls.
One is a nondescript (and uncontrolled) "sense" of the presence of certain undead/undeath in general. (note: my world has a separate goddess of disease and undeath, she and the goddess of Death/Judgment of Souls are mortal, or rather IMmortal, enemies)
The other, which has not come into play yet, but I was thinking of was a prescience of "impending" death for those close to him...whether delivered via dream or waking vision. Like, either the night before or even a round or two before another a PC might die, he would receive a vision.
I've also toyed with the idea that he could remain conscious and fighting into negative HP (maybe only to -3 or -5). But I'm not sure if that would be too powerful/unbalanced.
SO, thought I'd throw it out into the EN-ether and see what other things might be possible for this character...Not necessarily now, but perhaps some added powers that come up or how to increase the powers he has as the character gains in XP/level.
What/how would you make a Raised PC "different" than the character he/she was before their connection to the Other Side?
Thanks, as always, in advance.
Have fun and happy gaming.
--Steel Dragons