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<blockquote data-quote="Voadam" data-source="post: 8873345" data-attributes="member: 2209"><p>A few additions</p><p></p><p>22 There are more skills, 5e perception is 3e spot and listen skills. 5e stealth is 3e hide in shadows skill and 3e move silent skill. 3e has a language skill so you can learn languages each level. Some are named differently like 5e persuasion being 3.5 diplomacy. There are specific craft and profession skills that would generally be proficiencies or backgrounds in 5e.</p><p></p><p>23 class imbalance is a bit wider. Rogues, monks, bards, fighters, rangers, and paladins are all a bit more behind the curve compared to 5e, particularly at higher levels. Resource management models and powers can vary widely between classes.</p><p></p><p>24 There are a lot of options and supplements beyond core, both WotC and a ton of OGL. Quality and tone varies significantly. Psionics, PH 2, Tome of Blades, Warlock and Hexblade. A large number of fantastic monster books, modules, and campaign settings on the DM side.</p><p></p><p>25 Warlocks and Dragonborn and Drow are not core PH options.</p><p></p><p>26 Skills have more defined uses with specified DCs for a lot of things that are vague and up to the DM in 5e.</p><p></p><p>27 Gold is a lot more important and integrated as part of player power. Magic items have specific prices and can be crafted and often bought.</p><p></p><p>28 Spellcasters can use feats to be able to craft magic items for half their normal price using gold and xp. This can put them a level behind the rest of the party at points but also give a lot of extra power they control.</p><p></p><p>29 Monsters have full stats like PCs and can have full PC class levels. This can make them fairly complex with a lot of moving parts that are not always obvious on first glance or in use at the table, particularly with feats and spells and monster spell like abilities if you are not instantly familiar with them.</p><p></p><p>30 Grapple is fairly complex, and can be a much more powerful maneuver for shutting down an opponent in 3e compared to 5e. It is easier to build specialized characters and monsters around special maneuvers like grappling, disarming, tripping, and such.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8873345, member: 2209"] A few additions 22 There are more skills, 5e perception is 3e spot and listen skills. 5e stealth is 3e hide in shadows skill and 3e move silent skill. 3e has a language skill so you can learn languages each level. Some are named differently like 5e persuasion being 3.5 diplomacy. There are specific craft and profession skills that would generally be proficiencies or backgrounds in 5e. 23 class imbalance is a bit wider. Rogues, monks, bards, fighters, rangers, and paladins are all a bit more behind the curve compared to 5e, particularly at higher levels. Resource management models and powers can vary widely between classes. 24 There are a lot of options and supplements beyond core, both WotC and a ton of OGL. Quality and tone varies significantly. Psionics, PH 2, Tome of Blades, Warlock and Hexblade. A large number of fantastic monster books, modules, and campaign settings on the DM side. 25 Warlocks and Dragonborn and Drow are not core PH options. 26 Skills have more defined uses with specified DCs for a lot of things that are vague and up to the DM in 5e. 27 Gold is a lot more important and integrated as part of player power. Magic items have specific prices and can be crafted and often bought. 28 Spellcasters can use feats to be able to craft magic items for half their normal price using gold and xp. This can put them a level behind the rest of the party at points but also give a lot of extra power they control. 29 Monsters have full stats like PCs and can have full PC class levels. This can make them fairly complex with a lot of moving parts that are not always obvious on first glance or in use at the table, particularly with feats and spells and monster spell like abilities if you are not instantly familiar with them. 30 Grapple is fairly complex, and can be a much more powerful maneuver for shutting down an opponent in 3e compared to 5e. It is easier to build specialized characters and monsters around special maneuvers like grappling, disarming, tripping, and such. [/QUOTE]
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