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<blockquote data-quote="Voadam" data-source="post: 8873510" data-attributes="member: 2209"><p>To follow up on this some skill DCs are set at specific levels in the rules, some in the rules are dynamic comparing one skill to another or against other dynamic factors like damage or CR or whatever. So a flat DC 15 concentration check to cast a spell without provoking an attack of opportunity, but hide skill check is compared to the spot skill check of the person you are getting past so it varies with the enemy and the effective DC can reasonably generally go up with levels.</p><p></p><p>If you are setting a DC for something not specified like gathering support to your cause in downtime using the diplomacy skill you might want to think about whether you want the DC to be a set thing, something that people untrained can generally do, something that a fighter using maxxed out cross class-skills can generally do, or something that challenges a maxxed out diplomacy bard can do.</p><p></p><p>If you set it at the maxxed bard level it can negate the fighter choosing to develop their diplomacy as a leader type concept or PCs who are not the face mechanically trying to get anything done at all helpfully in that arena.</p><p></p><p>So the choice of DCs can be a choice of niche protection or broad participation, which is a style preference issue that can impact whether a PC tries to participate in this way or not.</p><p></p><p>It is also possible to come up with a system where the higher checks give you different results (how many go to your cause, a certain CR of allies joining that is tied to the result, etc.) so there can be success for all three levels but differences in result as well, but there is no real guidance for doing so.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8873510, member: 2209"] To follow up on this some skill DCs are set at specific levels in the rules, some in the rules are dynamic comparing one skill to another or against other dynamic factors like damage or CR or whatever. So a flat DC 15 concentration check to cast a spell without provoking an attack of opportunity, but hide skill check is compared to the spot skill check of the person you are getting past so it varies with the enemy and the effective DC can reasonably generally go up with levels. If you are setting a DC for something not specified like gathering support to your cause in downtime using the diplomacy skill you might want to think about whether you want the DC to be a set thing, something that people untrained can generally do, something that a fighter using maxxed out cross class-skills can generally do, or something that challenges a maxxed out diplomacy bard can do. If you set it at the maxxed bard level it can negate the fighter choosing to develop their diplomacy as a leader type concept or PCs who are not the face mechanically trying to get anything done at all helpfully in that arena. So the choice of DCs can be a choice of niche protection or broad participation, which is a style preference issue that can impact whether a PC tries to participate in this way or not. It is also possible to come up with a system where the higher checks give you different results (how many go to your cause, a certain CR of allies joining that is tied to the result, etc.) so there can be success for all three levels but differences in result as well, but there is no real guidance for doing so. [/QUOTE]
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