Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Back-Learning to 3.5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 8875827" data-attributes="member: 2209"><p>I would quibble here.</p><p></p><p>Things can change every round. A lot of the time in my experience they will be fairly consistent round to round though.</p><p></p><p>There are a lot of optional dials for adjusting these things. The core power attack feat allows you to optionally trade any amount of your attack bonus for increased damage if you hit. You could choose to change that round by round.</p><p></p><p>In practice most people do the same thing for attacks round to round. They decide what they think is their go to power attack trade off and go with it unless they come across someone who is really tough to hit or really easy to hit when they might switch strategy for an entire fight against that opponent.</p><p></p><p>My 17th level eldritch knight hit people with a magic sword and the numbers were often consistent round to round in the same fight. He had spells for utility and long lasting offensive and defensive and utility buffs and for ranged zaps. When he swung his big sword it was usually for the same numbers and went quick without recalculating stuff. At high levels when you have lots of long lasting buffs dispel magic, greater dispel magic, and Mordenkainen's disjunction can cause an individual to do a lot of recalculating, but how often that comes up is up to the DM.</p><p></p><p>3e and 3.5 have a lot of fiddly little situational things that can come up either situationally or in the build with character choice. The dodge feat for example gives you +1 AC against one designated opponent, which I dislike as a design choice as it is working a toggle each round for an effect that will only come into play once every 20 attacks from the designated target and you have to keep that difference in mind for other combatants.</p><p></p><p>But 3e can also be two melee combatants rolling the same dice with the same modifiers round after round without changing just like in AD&D or 5e. If you are a druid wildshaped as a dire bear it can be worthwhile to slug it out claw claw bite round after round against the flesh golem until one of you runs out of hit points.</p><p></p><p>You can go big on these toggling elements in 3e builds or you can minimize them in 3e builds. 3e has a huge range for accommodating different playstyle preferences in handling mechanics and choices. If you want a fiddly caster then play a wizard with preparation spell casting and significant resource management. If you want a mechanically simple blaster wizard, and you have the supplement book with them, play a warlock with at will eldritch blast and some at will warlock powers. If you want a fiddly warrior making adjustments round by round play a fighter with fiddly combat feats (fighters big thing is extra combat feats), there are a lot of fiddly ones to choose from. Want a straight forward warrior, play a fighter with straightforward feats.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8875827, member: 2209"] I would quibble here. Things can change every round. A lot of the time in my experience they will be fairly consistent round to round though. There are a lot of optional dials for adjusting these things. The core power attack feat allows you to optionally trade any amount of your attack bonus for increased damage if you hit. You could choose to change that round by round. In practice most people do the same thing for attacks round to round. They decide what they think is their go to power attack trade off and go with it unless they come across someone who is really tough to hit or really easy to hit when they might switch strategy for an entire fight against that opponent. My 17th level eldritch knight hit people with a magic sword and the numbers were often consistent round to round in the same fight. He had spells for utility and long lasting offensive and defensive and utility buffs and for ranged zaps. When he swung his big sword it was usually for the same numbers and went quick without recalculating stuff. At high levels when you have lots of long lasting buffs dispel magic, greater dispel magic, and Mordenkainen's disjunction can cause an individual to do a lot of recalculating, but how often that comes up is up to the DM. 3e and 3.5 have a lot of fiddly little situational things that can come up either situationally or in the build with character choice. The dodge feat for example gives you +1 AC against one designated opponent, which I dislike as a design choice as it is working a toggle each round for an effect that will only come into play once every 20 attacks from the designated target and you have to keep that difference in mind for other combatants. But 3e can also be two melee combatants rolling the same dice with the same modifiers round after round without changing just like in AD&D or 5e. If you are a druid wildshaped as a dire bear it can be worthwhile to slug it out claw claw bite round after round against the flesh golem until one of you runs out of hit points. You can go big on these toggling elements in 3e builds or you can minimize them in 3e builds. 3e has a huge range for accommodating different playstyle preferences in handling mechanics and choices. If you want a fiddly caster then play a wizard with preparation spell casting and significant resource management. If you want a mechanically simple blaster wizard, and you have the supplement book with them, play a warlock with at will eldritch blast and some at will warlock powers. If you want a fiddly warrior making adjustments round by round play a fighter with fiddly combat feats (fighters big thing is extra combat feats), there are a lot of fiddly ones to choose from. Want a straight forward warrior, play a fighter with straightforward feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Back-Learning to 3.5e
Top