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<blockquote data-quote="Ancalagon" data-source="post: 8877062" data-attributes="member: 23"><p>It has ... very strange impacts on melee combatants.</p><p></p><p>In my second PF1e game, I play a Magus who is murderous in melee... if he gets all his attacks. In such a case he can do well over 100 dmg per round. (If you must know, 1d6+9+1d6+1+3+1d6+11, or 3d6+24 4 times in a round, <em>lots</em> of debuffing too).</p><p></p><p>So a lot of combats became this strange maneuvering game where getting my PC next to an important foe was one of the key objectives, and how successful the combat was reliant on how well this happened. Because if my PC had to move more than 5 feet - one attack only, sad trumpet sounds.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8877062, member: 23"] It has ... very strange impacts on melee combatants. In my second PF1e game, I play a Magus who is murderous in melee... if he gets all his attacks. In such a case he can do well over 100 dmg per round. (If you must know, 1d6+9+1d6+1+3+1d6+11, or 3d6+24 4 times in a round, [I]lots[/I] of debuffing too). So a lot of combats became this strange maneuvering game where getting my PC next to an important foe was one of the key objectives, and how successful the combat was reliant on how well this happened. Because if my PC had to move more than 5 feet - one attack only, sad trumpet sounds. [/QUOTE]
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