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<blockquote data-quote="Neonchameleon" data-source="post: 5978591" data-attributes="member: 87792"><p>As a former LARPer and reenactor, walking briskly through the centre of a big brawl and shanking people as you go, never engaging works well enough that one of two things happened - either it got boring or there would be a hit squad aimed at you personally. Having a sword aimed at someone just narrows their concentration massively. Of course it loses to a shield wall or spear block - approch one of those things from the front and you die. </p><p></p><p>But hopping over their head if you could do it would destroy the shield wall or spear block - you'd probably be able to take three or four in the back before they disengaged and turned round (and if they are busy engaging someone from the front you've probably broken the line. Of course if the shield wall is in a double line, the second being reinforcements you are in <em>deep</em> trouble because they are ready to turn round and you're locally outnumbered about 4:1.</p><p></p><p>As for unintuitive combat, watch e.g. 300 or Troy. Then work on the basis that what those maniacs are doing (especially in 300) is actually decent play.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5978591, member: 87792"] As a former LARPer and reenactor, walking briskly through the centre of a big brawl and shanking people as you go, never engaging works well enough that one of two things happened - either it got boring or there would be a hit squad aimed at you personally. Having a sword aimed at someone just narrows their concentration massively. Of course it loses to a shield wall or spear block - approch one of those things from the front and you die. But hopping over their head if you could do it would destroy the shield wall or spear block - you'd probably be able to take three or four in the back before they disengaged and turned round (and if they are busy engaging someone from the front you've probably broken the line. Of course if the shield wall is in a double line, the second being reinforcements you are in [I]deep[/I] trouble because they are ready to turn round and you're locally outnumbered about 4:1. As for unintuitive combat, watch e.g. 300 or Troy. Then work on the basis that what those maniacs are doing (especially in 300) is actually decent play. [/QUOTE]
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