Aenghus
Explorer
One of the major issues I liked about 4e was the move away from static doorway fights. In 3e and before the only way of holding a battle line was bottlenecks such as doorways and corridors, especially for front-line types. Fighting in an open space was close to suicide for everyone as the frontliners risked being surrounded, and a single monster could circle and beat up one of the squishier PCs. And the full attack mechanic made for a very static battle style of five foot stepping to victory.
4e made for bigger, more mobile fights, with tougher PCs, marking mechanics and other features that pulled combat encounters out of the doorways and gave reasons for mobile fights.
The biggest impression I got from the first playtest was a sense of disappointment of being stuck back in the doorway again. I don't want to go back.
4e made for bigger, more mobile fights, with tougher PCs, marking mechanics and other features that pulled combat encounters out of the doorways and gave reasons for mobile fights.
The biggest impression I got from the first playtest was a sense of disappointment of being stuck back in the doorway again. I don't want to go back.