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<blockquote data-quote="BobTheNob" data-source="post: 5979430" data-attributes="member: 82425"><p>I agree, 4e did do this, but only because the tank was, mechanically, "the doorway".</p><p></p><p>Since 4e I have got for more philosophical about these things. Im not convinced that mechanical alterations are the solution to every problem, and I dont think its the solution to this one. I see other approachs to this, like</p><ul> <li data-xf-list-type="ul">Dungeon design that doesnt favor doorway use every time.</li> <li data-xf-list-type="ul"><u><strong>Smarter Enemies</strong></u>. Not everything in the dungeon needs to be dumb as plank and march into certain death on the parties blade in every single scenario. Imagine if an Orc sais "Hang on, they are holding the door. If we continue on, they will masacre us. That room has no other exits and we have supplies, lets starve them out" or "Lets smoke em out!". (For the record, if you think Orcs are too dumb, fine, substitue in another race thats a little smarter)</li> <li data-xf-list-type="ul">Accept the fact that certain enemies are as dumb as a plank and accept door funneling as a valid tactic.</li> </ul><p></p><p>But more than anything else on this point...I want to see combat be a far far far far smaller proportion of the game experience anyway, so micro analyzing its mechanical implications is (for me) about creating the lightest implementation possible, and analysis of how 4e solved the door problem mechanically is (again for me) the wrong way to project thought for 5e.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5979430, member: 82425"] I agree, 4e did do this, but only because the tank was, mechanically, "the doorway". Since 4e I have got for more philosophical about these things. Im not convinced that mechanical alterations are the solution to every problem, and I dont think its the solution to this one. I see other approachs to this, like [LIST] [*]Dungeon design that doesnt favor doorway use every time. [*][U][B]Smarter Enemies[/B][/U]. Not everything in the dungeon needs to be dumb as plank and march into certain death on the parties blade in every single scenario. Imagine if an Orc sais "Hang on, they are holding the door. If we continue on, they will masacre us. That room has no other exits and we have supplies, lets starve them out" or "Lets smoke em out!". (For the record, if you think Orcs are too dumb, fine, substitue in another race thats a little smarter) [*]Accept the fact that certain enemies are as dumb as a plank and accept door funneling as a valid tactic. [/LIST] But more than anything else on this point...I want to see combat be a far far far far smaller proportion of the game experience anyway, so micro analyzing its mechanical implications is (for me) about creating the lightest implementation possible, and analysis of how 4e solved the door problem mechanically is (again for me) the wrong way to project thought for 5e. [/QUOTE]
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