Philotomy Jurament
First Post
Emirikol said:Our group is looking at doing a couple pick-up sessions with the 1981 basic/expert rules. It will be so much more relaxing being able to play rather than recite rules
Skill checks bah! The real question is "would your character know something like that?" Ok, make an ability check on a d20.
The B/X rules (1981) are a great choice. I handle available skills the same way you do (does it make sense for your PC?), but I use a d20-style ability check with a DC rather than the roll-under approach. (I really like C&C's approach to handling skills, and use it when I run classic D&D, too.)
Regarding Classic D&D, I think Robert Fisher's site has some good ideas (e.g. Two-Weapon Fighting) and some good explanations of how Classic D&D's approach is often misunderstood or caricatured. I think a "Behind the Curtain" understanding of how Classic D&D approaches things goes a long way towards answering common criticisms of the system.