JeffB
Legend
So in another thread- the issue of players and large amounts of PC backstory came up. I'm not a fan- for a few reasons.
1) I find most of it "dead weight" (as another poster put it). The player gets very involved in this backstory, but it involves all sorts of fictional elements that don't/won't fit in the game/campaign as a whole.
2) For things that may actually tie in- Trying to work these elements into the game, for 4-6 PCs is a PITA unless the game is very scripted/some sort of railroad.
3) It's usually just "Hey look at me, my PC is so awesome"
In certain specific circumstances and a very specific plot-I'm OK with it. For example- Several years ago, my Son (a young teen) wanted me to run a single PC game in Middle Earth for him (Summer time- his friends all had stuff going on for a multiplayer game). He's not a Tolkien Scholar, but loves the movies and the Lore presented (and my blabbering on about things that are in the books but not the movies). He wasn't comfortable writing up a story about his PC-he's never been much of a roleplayer or writer, so he asked me to. ughh, I knew roughly the idea of what I wanted to present- but asked him a few questions- what kind of character, any story elements he wanted to touch upon, bits of lore he wanted to explore. etc. So I came up with this for him- which was a short backstory to get him to the present
So if someone came to me as a DM with this type of story in anormal multiplayer game, I'd roll my eyes and ask them- what is it that are looking to accomplish? That's just fluff. Do you have any goals? And If I got that type of thing from every player...::gags:
Now- Instead I ask Players to bring that creativity to the table with BACKGROUNDS and explore that together through play.
Backgrounds are a very simple mechanic that takes the place of skills in 13th Age. essentialy its a one to several word description of your PC's background. You can take up to 3 backgrounds and you have 8 points (max 5 points in any one background) to assign to them.
examples
Pirate Reaver of the Black Coast
Keeper of the Library at the ends of the Earth
Street Thief
Cobbler
Cook
As elaborate or simple as you like.
DURING GAME PLAY- you use these backgrounds to mechanical benefit by being creative with them in the fiction. For example- "Well, My PC was a Pirate Reaver of the Black Coast..he's an ace with knots and rope, he should be able to make a quick fix on the rope ladder bridge so we can get across..." Then the DM might say, OK- Make a DC20 Wisdom check, you can add your background points (+your Wisdom Mod). Or maybe it's some kind of conversation where you are trying to convince a NPC of something. The backgrounds are not tied to any one ability score. I might use that Pirate Reaver background to convince that NPC Pirate Captain to take me to the Lich King's Island using CHA .
Now if the explanation you give makes everyone at the table roll their eyes and groan- yeah not gonna work.
IMO the experience of creating the PC's background with everyone around the table- discovering these things through play is way more satisfying for me as a DM AND for the players- I also find it opens up easier and appropriate ways to tie the PCs backgrounds into the story/plot going forward. I take notes on the way the backgrounds get used for future sessions.
I use this background system now in pretty much every session I run for any game.
1) I find most of it "dead weight" (as another poster put it). The player gets very involved in this backstory, but it involves all sorts of fictional elements that don't/won't fit in the game/campaign as a whole.
2) For things that may actually tie in- Trying to work these elements into the game, for 4-6 PCs is a PITA unless the game is very scripted/some sort of railroad.
3) It's usually just "Hey look at me, my PC is so awesome"
In certain specific circumstances and a very specific plot-I'm OK with it. For example- Several years ago, my Son (a young teen) wanted me to run a single PC game in Middle Earth for him (Summer time- his friends all had stuff going on for a multiplayer game). He's not a Tolkien Scholar, but loves the movies and the Lore presented (and my blabbering on about things that are in the books but not the movies). He wasn't comfortable writing up a story about his PC-he's never been much of a roleplayer or writer, so he asked me to. ughh, I knew roughly the idea of what I wanted to present- but asked him a few questions- what kind of character, any story elements he wanted to touch upon, bits of lore he wanted to explore. etc. So I came up with this for him- which was a short backstory to get him to the present
JeffB said:20 years ago….
It seems like an eternity, and yet, it seems like just yesterday. You were a young man, barely out of your teens.
20 years ago your homeland, Arthedain, the last battered remnant of the North Kingdom of Arnor, breathed it’s last.
Long had your kin, the Dunedain of the Realms in Exile, held against the dread Witch King of Angmar. But patiently over the course of nearly a thousand years, the Witch King and his Army of Wicked Men, Orcs, Trolls, and fouler things warred and finally had their victory. Those few Dunedain who survived scattered across the wilds of Eriador (Elvish for “Empty Land”).
Too late to stave off Arthedain’s defeat, A large force of your distant kin-folk from the Southern Kingdom of Gondor and a host of Elves from Rivendell arrived, smashing through the Witch King’s forces and destroying their ability to wage such a war for what you hope to be forever, though tis but a hope.
Angmar still sends skirmishers and patrols out now and again, or seek out the ruins of old, looking for great weapons or magics from the ages past that were kept in the great cities like Annuminas or Fornost so they may destroy or use them against Free Folk. The Rangers of the North, you few Dunedain who survived, and your children, and your children’s children for all time will stand against them. It is destined that one day the heirs of Elendil and Isildur will restore Arnor to it’s former glory and bring peace, prosperity, and a golden Age of Man.
But today, and all days of your recent memory, you know little of peace or prosperity and Mankind is weak, scattered, and divided. You have wandered The Realm with your Father’s brother by marriage, Eldreth, for nearly all your time in the Wilderness. Eldreth fought alongside your Father at The Battle of Fornost, the former capitol of Arthedain, which is now nothing but a haunted ruin. He stood with your Father against the Witch King himself. But no man can kill the Witch King, and your father fell while trying to hold off the Black Sorcerer and dozens of Uruk Hai so that others could escape and live.
After the battle, Eldreth brought you your Father’s Sword- It is said that the sword was made by the elves in the Second Age and given to him by the great Elvish Champion, Glorfindel, himself. The Sword’s name is Galad’ring, which translates rougly as “Hammer of Radiance”. It is like no sword you have ever seen made by a Man, and is a cherished heirloom. It is all you have left from your former life. And it has saved your life on many a day in the present.
Despite the great suffering his wounds gave him until the end of his days, Eldreth taught you the ways of a Noble and Proud Dunedain. He showed you how to survive in The Wild. To Hunt. To Track. To Heal. Though he did not ever say it, you knew he always felt guilty that your Father sacrificed himself to save his men, and obeyed your Father to retreat.
However Eldreth died bravely and with honor defending your Mother, Sisters, and Brother whom were hunted down and killed by an agent of the remnants of Angmar and his Orc filth, looking to destroy any of the remaining Nobility. You are a Hunter, who is also Hunted.
In the past 2 years you have made a few friends in the various villages and hamlets such as Bree. But mostly you wander from place to place, ensuring the Lost Realm and its people are protected from the evils that threaten the land. On occasion meeting up with other Rangers when a larger threat looms, or a Council meeting is held.
It is on the outskirts of Bree you find yourself today, along with your 2 companions. The Rangers have summoned you, though you know not why. It is rarely good news….
So if someone came to me as a DM with this type of story in anormal multiplayer game, I'd roll my eyes and ask them- what is it that are looking to accomplish? That's just fluff. Do you have any goals? And If I got that type of thing from every player...::gags:
Now- Instead I ask Players to bring that creativity to the table with BACKGROUNDS and explore that together through play.
Backgrounds are a very simple mechanic that takes the place of skills in 13th Age. essentialy its a one to several word description of your PC's background. You can take up to 3 backgrounds and you have 8 points (max 5 points in any one background) to assign to them.
examples
Pirate Reaver of the Black Coast
Keeper of the Library at the ends of the Earth
Street Thief
Cobbler
Cook
As elaborate or simple as you like.
DURING GAME PLAY- you use these backgrounds to mechanical benefit by being creative with them in the fiction. For example- "Well, My PC was a Pirate Reaver of the Black Coast..he's an ace with knots and rope, he should be able to make a quick fix on the rope ladder bridge so we can get across..." Then the DM might say, OK- Make a DC20 Wisdom check, you can add your background points (+your Wisdom Mod). Or maybe it's some kind of conversation where you are trying to convince a NPC of something. The backgrounds are not tied to any one ability score. I might use that Pirate Reaver background to convince that NPC Pirate Captain to take me to the Lich King's Island using CHA .
Now if the explanation you give makes everyone at the table roll their eyes and groan- yeah not gonna work.
IMO the experience of creating the PC's background with everyone around the table- discovering these things through play is way more satisfying for me as a DM AND for the players- I also find it opens up easier and appropriate ways to tie the PCs backgrounds into the story/plot going forward. I take notes on the way the backgrounds get used for future sessions.
I use this background system now in pretty much every session I run for any game.