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General Tabletop Discussion
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Background Vs. Backstory
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<blockquote data-quote="DEFCON 1" data-source="post: 7908131" data-attributes="member: 7006"><p>I don't believe a character's history is something that is required to come forward in a campaign game itself. It CAN, absolutely, but it isn't the reason for its existence. As others have said, I think it helps players think of who their PC is and what is important to them and how they might react and behave when the game does start.</p><p></p><p>That being said... based upon the large amounts of people here on the boards that get themselves so deep in talking about game mechanics and whether things are balanced and whether they've bored seeing the same mechanics over and over again and why aren't there more player-side options being released (and the vitriol coming out of all of that)... I suspect many of the players here don't actually care that much about who their character <em>is</em>, but really only about what their character <em>does</em>. A character backstory doesn't matter, because nothing that has happened "off-screen" matters in the game. Which makes it not at all surprising that some folks in this thread find character backstory unnecessary or a waste of time or nothing more than a player wank-off session.</p><p></p><p>For some folks, their character's definition is "An warrior master with the glaive, which is why I'm a Human Battlemaster Fighter with Great Weapon Fighting Style, and the Sentinel and Polearm Master feats", rather than "A former cook on the <em>Maiden's Smile</em> naval vessel of the Sarvokian Empire who was accidentally thrown overboard and abandoned on a deserted island and have only recently returned to shore" (with then an additional four or five blocks of text talking about where they had gone and who them met before they grouped with the table right now.) One isn't better or worse than the other... but it's not surprising that people have opinions on what they feel is more important.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7908131, member: 7006"] I don't believe a character's history is something that is required to come forward in a campaign game itself. It CAN, absolutely, but it isn't the reason for its existence. As others have said, I think it helps players think of who their PC is and what is important to them and how they might react and behave when the game does start. That being said... based upon the large amounts of people here on the boards that get themselves so deep in talking about game mechanics and whether things are balanced and whether they've bored seeing the same mechanics over and over again and why aren't there more player-side options being released (and the vitriol coming out of all of that)... I suspect many of the players here don't actually care that much about who their character [I]is[/I], but really only about what their character [I]does[/I]. A character backstory doesn't matter, because nothing that has happened "off-screen" matters in the game. Which makes it not at all surprising that some folks in this thread find character backstory unnecessary or a waste of time or nothing more than a player wank-off session. For some folks, their character's definition is "An warrior master with the glaive, which is why I'm a Human Battlemaster Fighter with Great Weapon Fighting Style, and the Sentinel and Polearm Master feats", rather than "A former cook on the [I]Maiden's Smile[/I] naval vessel of the Sarvokian Empire who was accidentally thrown overboard and abandoned on a deserted island and have only recently returned to shore" (with then an additional four or five blocks of text talking about where they had gone and who them met before they grouped with the table right now.) One isn't better or worse than the other... but it's not surprising that people have opinions on what they feel is more important. [/QUOTE]
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