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Background Vs. Backstory
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<blockquote data-quote="ccs" data-source="post: 7908553" data-attributes="member: 6803664"><p><strong>*</strong>Well, talking to the DM &/or other players helps. </p><p>We spend considerable time BSing during our games. It's not "Sit Down, Roll Initiative, OK it's 10pm here's some XP & thanks for coming." Since we're already discussing random stuff we might as well discuss character details too.</p><p><strong>*</strong>You can Google just about anything! While sitting at the table waiting for the turn to cycle back to you!</p><p><strong>*</strong><em>But nothing beats the time honored method of <u>Make S</u></em><u><span style="font-size: 10px">(tuff)</span> Up</u>. </p><p>I mean, when we started as kids with the Basic set all those years ago? How do you think we came up with background details? About <em>anything</em>? That's right, <u>we made it up</u>. Often inspired by something we knew about (or thought we knew about <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>As a DM? When a player doesn't know a setting too well? I just have them make up something & generally take care of making it fit on my end. If it's something too far afield we'll discus it a bit & something will be worked out. It'll be OK. And as they play? Then, like the rest of us, they'll acquire more setting knowledge & their next character will have a better(?) background.</p><p></p><p></p><p></p><p></p><p></p><p>You're supposed to mine it for ideas of course! Use details to help bring the world alive. Maybe something will spark an idea for a story arc. And discuss with your player if there's particular bits they want featured in the game.</p><p><strong>Ex;</strong> In my Thur night game I've got a 1/2elf minor noble* from someplace called The Octopus Isles*. She's a socialite/party girl who ran away from court* to attend a Mardi Gras/Carnival type event*<em>. </em>She got stoned*, made a pact with some entity that she perceives as looking like a glitter covered salmon*, was then transformed into a purple winged Tiefling by said salmon*, and became a 1st lv Warlock*....</p><p>She then joined up with several adventurers she met** and headed off into the Southern Woods to "Save the Forest Queen"***.</p><p>Humorous adventures have ensued since.</p><p></p><p>*supplied by the Warlock player</p><p>***supplied by another player</p><p>**supplied by me, the DM: "The game will start with you in attendance at a Mardi Gras/Cranival type event where you will meet the rest of the what'll form the adventuring party. (and, knowing the players I've got) Try & keep this PG13...."</p><p></p><p>So. Now with this character my world has had an Island chain, a specific Noble Court, and a salmon shaped god/patron added to it. OK.... What to do?</p><p>1) Detail the Octopus Isles & it's Noble Court. (work with player on this)</p><p>2) Play the part of the inscrutable entity known only as <em>The Salmon God</em>.</p><p>3) Soon the party will discover that the Warlocks family has dispatched a variety of bounty hunters ala Empire Strikes Back to bring their daughter home.</p><p></p><p>And I've got stuff from 4-5 other players to work into play as well.</p></blockquote><p></p>
[QUOTE="ccs, post: 7908553, member: 6803664"] [B]*[/B]Well, talking to the DM &/or other players helps. We spend considerable time BSing during our games. It's not "Sit Down, Roll Initiative, OK it's 10pm here's some XP & thanks for coming." Since we're already discussing random stuff we might as well discuss character details too. [B]*[/B]You can Google just about anything! While sitting at the table waiting for the turn to cycle back to you! [B]*[/B][I]But nothing beats the time honored method of [U]Make S[/U][/I][U][SIZE=2](tuff)[/SIZE] Up[/U]. I mean, when we started as kids with the Basic set all those years ago? How do you think we came up with background details? About [I]anything[/I]? That's right, [U]we made it up[/U]. Often inspired by something we knew about (or thought we knew about :)) As a DM? When a player doesn't know a setting too well? I just have them make up something & generally take care of making it fit on my end. If it's something too far afield we'll discus it a bit & something will be worked out. It'll be OK. And as they play? Then, like the rest of us, they'll acquire more setting knowledge & their next character will have a better(?) background. You're supposed to mine it for ideas of course! Use details to help bring the world alive. Maybe something will spark an idea for a story arc. And discuss with your player if there's particular bits they want featured in the game. [B]Ex;[/B] In my Thur night game I've got a 1/2elf minor noble* from someplace called The Octopus Isles*. She's a socialite/party girl who ran away from court* to attend a Mardi Gras/Carnival type event*[I]. [/I]She got stoned*, made a pact with some entity that she perceives as looking like a glitter covered salmon*, was then transformed into a purple winged Tiefling by said salmon*, and became a 1st lv Warlock*.... She then joined up with several adventurers she met** and headed off into the Southern Woods to "Save the Forest Queen"***. Humorous adventures have ensued since. *supplied by the Warlock player ***supplied by another player **supplied by me, the DM: "The game will start with you in attendance at a Mardi Gras/Cranival type event where you will meet the rest of the what'll form the adventuring party. (and, knowing the players I've got) Try & keep this PG13...." So. Now with this character my world has had an Island chain, a specific Noble Court, and a salmon shaped god/patron added to it. OK.... What to do? 1) Detail the Octopus Isles & it's Noble Court. (work with player on this) 2) Play the part of the inscrutable entity known only as [I]The Salmon God[/I]. 3) Soon the party will discover that the Warlocks family has dispatched a variety of bounty hunters ala Empire Strikes Back to bring their daughter home. And I've got stuff from 4-5 other players to work into play as well. [/QUOTE]
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