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Background Vs. Backstory
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<blockquote data-quote="Nthal" data-source="post: 7908591" data-attributes="member: 6971069"><p>There is a wide spectrum here. The recent campaigns that I have run, the backstories have been critical. But to make them relevant does require ground rules; It has to match the setting, it has to be level appropriate (since I never start games at level 1 as a general rule, and I can nix portions that don't make sense.</p><p></p><p>I try to also take it to the next step as well, collaborating and assisting. An example is a player wanted to do a vigilante in a city, but didn't know Eberron at all. Gave him a recommendation for Sharn (and why) and gave him references to the gangs there. Separately another player wanted to be a criminal...so I tied it to Sharn, and part of the game plot became a discovery that one was the hunter and the other the hunted. And both players loved this direction, as did the others as it help create dynamics.</p><p></p><p>On the flip side as a player, coming up with a back story allows me to explore dimensions of a character during play. I set out some general ideas, and as the campaign grows I fill in gaps. Thinking about how a character reacts happens during the game. The rationalization of why might need an addition in the backstory, especially if it seemed out of nowhere. You can see a bit of this in my PoV character in my <strong><a href="http://The%20One%20Night%20Stand%20During%20a%20lecture%20about%20the%20Blood%20War%20between%20the%20Baatezu%20and%20the%20Tanar%E2%80%99ri%20a%20question%20was%20asked%3A%20Why%20do%20the%20Baatezu%20let%20the%20Tanar%E2%80%99ri%20invade%20Avernus%20all%20the%20time?%20There%20were%20a%20number%20of%20answers%20given,%20but%20one%20did%20always%20ring%20true;%20whoever%20can%20choose%20the%20site%20of%20the%20engagement,%20controls%20the%20nature%20of%20the%20battle.%20%20If%20you%20can%20move%20fast,%20strike%20hard%20where%20you%20have%20an%20advantage.%20%20If%20you%20have%20range%20weapons,%20find%20a%20spot%20where%20you%20can%E2%80%99t%20be%20easily%20attacked.%20%20And%20if%20you%20must%20wait%20for%20them%20to%20come%20to%20you,%20choose%20a%20site%20where%20you%20can%20force%20the%20attackers%20to%20make%20hard%20choices.%20Or%20better%20yet,%20force%20the%20attackers%20to%20make%20bad%20choices.%20The%20sun%20had%20just%20touched%20the%20horizon%20to%20the%20west.%20%20The%20sunset%20was%20once%20again%20painting%20the%20sky%20with%20warm%20yellows%20and%20oranges.%20%20Pity%20that%20I%20couldn%E2%80%99t%20watch,%20as%20I%20had%20plan%20in%20my%20mind,%20and%20I%20had%20no%20idea%20how%20long%20I%20had%20to%20do%20it.%20%20The%20others%20followed%20me%20with%20confusion%20and%20curiosity%20on%20their%20faces.%20I%20made%20my%20way%20to%20the%20river%20and%20followed%20it%20down%20stream,%20which%20happened%20to%20be%20northwards.%20%20I%20followed%20it,%20until%20I%20was%20past%20the%20one%20of%20the%20long%20buildings%20of%20the%20village.%20%20Once%20there,%20I%20stopped%20and%20began%20to%20concentrate%20on%20the%20earth%20near%20the%20river.%20%20Not%20the%20bank%20of%20it,%20but%20about%20three%20paces%20in.%20%20I%20then%20flexed%20and%20pulled%20out%20towards%20me%20a%20pile%20of%20dirt,%20two%20and%20half%20paces%20on%20each%20side,%20and%20equally%20as%20deep.%20%20The%20pile%20of%20loose%20earth%20rolled%20and%20moved%20towards%20me%20like%20a%20small%20landslide.%20%20I%20then%20did%20the%20same%20just%20on%20the%20other%20side%20and%20pushed%20the%20earth%20the%20other%20direction.%20%20This%20left%20me%20a%20five%20paces%20wide%20and%20almost%20three%20paces%20wide%20hole,%20just%20near%20the%20edge%20of%20the%20of%20river.%20I%20then%20repeated%20the%20process%20and%20doubled%20its%20width.%20%20And%20twice%20more%20doubled%20it%20again.%20%20And%20methodically%20I%20cut%20a%20trench,%20moving%20away%20from%20the%20river.%20%E2%80%9CShe%E2%80%99s%20building%20a%20moat?%E2%80%9D%20Iesa%20said%20looking%20at%20my%20work,%20as%20more%20and%20more%20earth%20erupted%20from%20the%20ground.%20%20%20%E2%80%9CA%20trap,%E2%80%9D%20I%20said,%20not%20even%20turning.%20%20%E2%80%9CI%20am%20going%20to%20circle%20the%20village%20with%20this%20trench.%E2%80%9D%20%E2%80%9CAnd%20then%20you%20will%20flood%20it%20at%20an%20opportune%20time,%E2%80%9D%20Beepu%20said%20with%20a%20smile.%20%20%E2%80%9CThat%20is%20a%20great%20idea.%20%20But%20will%20we%20not%20be%20trapped%20inside?%E2%80%9D%20%E2%80%9CMaybe,%E2%80%9D%20I%20said.%20%20%E2%80%9CBut%20the%20worgs%20will%20have%20only%20one%20easy%20way%20in%20or%20out;%20the%20bridge.%20%20They%20won%E2%80%99t%20be%20able%20to%20run%20far,%20and%20it%20limits%20where%20they%20would%20approach%20from.%20%20That%20is%20assuming%20that%20Drik%20and%20Drok%20are%20right.%E2%80%9D%20%20%20%E2%80%9CWe%20right!%E2%80%9D%20Drik%20said%20nodding.%20%E2%80%9CWe%20not%20like%20Crusher%20Lasher,%E2%80%9D%20Drok%20quickly%20added.%20%E2%80%9CReally%20no%20like,%E2%80%9D%20Drik%20nodded.%20%E2%80%9CWe%20go%20make%20presents,%E2%80%9D%20Drik%20said%20with%20a%20wicked%20smile%20at%20his%20brother.%20%E2%80%9CPresent%20for%20lasher,%E2%80%9D%20Drik%20returned%20the%20smile%20and%20both%20then%20scampered%20off%20towards%20the%20buildings.%20%E2%80%9CWhat%20do%20they%20have%20in%20mind?%E2%80%9D%20Iesa%20asked%20his%20brother%20watching%20their%20gleeful%20depature.%20%E2%80%9CNo%20idea,%20but%20I%20bet%20we%20can%20dampen%20the%20roofs%20with%20well%20water,%E2%80%9D%20Daneath%20said.%20%20%E2%80%9CCome%20with%20us%20Beepu.%E2%80%9D%20%E2%80%9CWhat?%20Why?%E2%80%9D%20The%20gnome%20asked%20surprised.%20%E2%80%9CAre%20you%20going%20to%20help%20Myr%20dig?%E2%80%9D%20%E2%80%9CI%20would%20like%20to%E2%80%A6but%20that%20incantation%20is%20not%20one%20I%20can%20u%E2%80%94%E2%80%9D%20%E2%80%9CWell%20come%20on%20then.%20%20I%20doubt%20that%20staring%20is%20going%20to%20help%20her%20much.%E2%80%9D%20%E2%80%9CUmm%20hm%E2%80%9D%20I%20said,%20walking%20slowly.%20%20%20Every%20count%20to%20twelve,%20I%20excavated%20another%20section%20of%20earth.%20%20I%20was%20in%20a%20simple%20rhythm,%20move%20the%20earth,%20move%20the%20earth,%20step,%20repeat.%20%20No%20thoughts;%20Just%20pull%20the%20strand.%20%20Make%20a%20corner,%20keep%20moving,%20pass%20buildings,%20keep%20moving,%20keep%20casting,%20no%20thoughts%E2%80%A6%20So,%20I%20don%E2%80%99t%20really%20know%20how%20long%20it%20took.%20%20The%20sun%20had%20set,%20but%20the%20purple%20rays%20on%20the%20thin%20clouds%20still%20lit%20the%20sky.%20%20But%20I%20finally%20encircled%20the%20village%20with%20a%20three%20or%20four%20pace%20wide%20trench.%20%20On%20each%20side,%20piles%20of%20soft%20loose%20earth%20made%20for%20a%20treacherous%20foothold,%20with%20the%20piles%20of%20dirt%20form%20a%20berm%20of%20loose%20earth%20on%20both%20the%20inside%20of%20the%20trench,%20and%20the%20outside,%20with%20each%20being%20about%20my%20height.%20%20On%20each%20end%20there%20was%20just%20a%20plug%20of%20dirt%20about%20two%20paces%20wide%20that%20prevented%20the%20river%20from%20flooding%20the%20trench.%20And%20while%20it%20was%20just%20a%20cantrip,%20the%20most%20basic%20of%20magic,%20I%20was%20exhausted.%20%20The%20mind-numbing%20focus%20needed%20was%20more%20than%20I%20was%20used%20to.%20%20So,%20when%20I%20stumbled%20back%20into%20the%20center%20of%20town,%20the%20others%20looked%20at%20me%20with%20concern.%20%E2%80%9CMyr,%20you%20alright?%E2%80%9D%20Iesa%20started,%20pulling%20himself%20up%20from%20the%20well%20where%20he%20was%20resting.%20%20The%20others%20where%20dripping%20wet,%20with%20a%20number%20of%20buckets%20laying%20haphazardly%20around%20the%20trio.%20%E2%80%9CI%E2%80%99m%20mentally%20drained%E2%80%A6that%20your%20sweat%20or%20did%20you%20jump%20in%20the%20well%20for%20fun?%E2%80%9D%20%E2%80%9CHah.%20%20Hah.%20%20Hah,%E2%80%9D%20Beepu%20said%20from%20his%20position%20on%20top%20of%20the%20side%20of%20the%20well.%20%20%E2%80%9CWhile%20you%20were%20%E2%80%98digging%E2%80%99%20we%20wet%20the%20roofs%20of%20several%20of%20the%20buildings.%20%20Should%20make%20fire%20less%20of%20a%20problem.%E2%80%9D%20%E2%80%9CThat%20sounds%20good.%20%20Where%20are%20the%20dirty%20pair?%E2%80%9D%20%E2%80%9CWho?%20%20Iesa%20and%20Drik?%E2%80%9D%20%20said%20Daneath%20laying%20on%20the%20ground%20with%20a%20smile%20on%20his%20face.%20%E2%80%9CHey!%E2%80%9D%20Iesa%20gave%20his%20brother%20a%20dirty%20look.%20%20%E2%80%9CI%E2%80%99m%20as%20clean%20as%20can%20be%20hoped%E2%80%A6considering.%E2%80%9D%20%E2%80%9CNot%20enough%20to%20attract%20an%20elf%20I%E2%80%99m%20sure,%E2%80%9D%20Daneath%20said%20lay%20there%20still%20smiling.%20%E2%80%9CHow%20can%20you%20not%20like%20elven%20women?%E2%80%9D%20Iesa%20said%20defensively.%20%E2%80%9CIt%E2%80%99s%20not%20like%20I%20don%E2%80%99t.%20%20I%20just%20know%20that%20I%E2%80%99m%20not%20their%20type.%E2%80%9D%20Daneath%20said%20looking%20at%20Iesa%20with%20a%20even%20more%20bemused%20expression.%20%E2%80%9CWell%E2%80%A6half%20elves%20come%20from%20somewhere!%E2%80%9D%20%E2%80%9CAnd%20you%E2%80%99re%20the%20next%20filthy%20human%20to%20make%20them%20swoon?%E2%80%9D%20he%20still%20smiled,%20looking%20upwards.%20%E2%80%9CWell%E2%80%A6why%20not?%20%20I%E2%80%99m%20good%20looking!%E2%80%9D%20%E2%80%9CMight%20help%20if%20you%20spoke%20elvish.%E2%80%9D%20%E2%80%9CIf%20all%20of%20you%20would%20listen%20to%20me%20and%20my%20offers%20to%20train%20y%E2%80%94%E2%80%9D%20Beepu%20started.%20%E2%80%9CNo!%E2%80%9D%20Daneath%20and%20Iesa%20said%20at%20the%20same%20time.%20%E2%80%9CMaybe%20later,%E2%80%9D%20I%20said.%20%20%20%E2%80%9CSo%20where%20are%20the%20other%20two?%E2%80%9D%20%E2%80%9CThey%20were%20working%20with%20some%20wood%20and%20nails%20pulled%20from%20the%20walls,%E2%80%9D%20Iesa%20said.%20%20%E2%80%9CThen%20they%20started%20burying%20them%20around%20the%20village.%E2%80%9D%20%E2%80%9CAnywhere%20I%20should%20avoid%20walking?%E2%80%9D%20I%20said%20looking%20around%20wondering%20if%20I%20could%20tell%20if%20I%20was%20about%20to%20step%20into%20a%20trap.%20%E2%80%9CYeah.%20%20Stay%20away%20from%20the%20entrances%20from%20the%20other%20buildings%20but%20that%20one,%E2%80%9D%20Iesa%20pointed%20at%20a%20large%20long%20building.%20%20%E2%80%9CWe%E2%80%99re%20going%20to%20rest%20there.%E2%80%9D%20%E2%80%9CGreat,%E2%80%9D%20I%20said.%20%20%E2%80%9CI%E2%80%99m%20going%20to%20get%20some%20sleep.%20%20Wake%20me%20when%20someone%20breaks%20something.%20%20And%20Iesa?%E2%80%9D%20%E2%80%9CYeah?%E2%80%9D%20%E2%80%9CYou%E2%80%99re%20going%20to%20need%20more%20than%20a%20bath%20if%20you%20want%20to%20get%20an%20elven%20woman%20to%20notice%20you.%E2%80%9D%20%E2%80%9CHey!%20%20That%E2%80%99s%20not%20nice!%E2%80%9D%20Iesa%20said%20with%20a%20hurt%20sound%20in%20his%20voice.%20%20%E2%80%9CIt%E2%80%99s%20not%20like%20you%20have%20any%20problem%20attracting%20attention.%E2%80%9D%20%E2%80%9CAlways%20the%20wrong%20kind,%E2%80%9D%20I%20said%20dryly.%20%20%E2%80%9CBut%20I%E2%80%99ll%20give%20you%20a%20hint;%20if%20you%20like%20the%20way%20a%20woman%20smells,%20it%20works%20the%20other%20way%20too.%20%20I%E2%80%99ll%20make%20you%20smell%20nice%20later.%E2%80%9D%20And%20I%20walked%20over%20to%20the%20large%20building%20they%20said%20was%20safe%20from%20whatever%20Drik%20and%20Drok%20were%20doing.%20%20Walking%20in%20the%20door,%20I%20found%20the%20pair%20kneeling%20on%20the%20ground%20with%20a%20sack.%20%20In%20it%20were%20an%20assortment%20of%20cups,%20and%20other%20metal%20objects.%20%20I%20stared%20at%20them%20a%20moment,%20and%20they%20turned%20to%20look%20at%20me%20and%20shrugged.%20%E2%80%9CI%20don%E2%80%99t%20care.%20%20Don%E2%80%99t%20touch%20my%20stuff.%20%20Or%20me,%E2%80%9D%20I%20said%" target="_blank">Story Hour</a>. </strong></p><p></p><p>So, I never have seen it as a burden as a DM in my games. I have seen it gone too far in other DM's games. I remember in one group in high school where one player was always the "Prince of X," and the DM of the group kept letting it happen. It was disruptive, and I found it to be unfun as the peer player (because I was never a peer, I was a subject of the prince). I have also seen the blank slate and the story coming up on the fly; some good some bad. Mostly bad. Players with a general plan seemed to work better than random improv.</p><p></p><p>Bottom line is that DM does need to set the rules, and be willing to say no. As a player, you might need to accept no and make changes.</p></blockquote><p></p>
[QUOTE="Nthal, post: 7908591, member: 6971069"] There is a wide spectrum here. The recent campaigns that I have run, the backstories have been critical. But to make them relevant does require ground rules; It has to match the setting, it has to be level appropriate (since I never start games at level 1 as a general rule, and I can nix portions that don't make sense. I try to also take it to the next step as well, collaborating and assisting. An example is a player wanted to do a vigilante in a city, but didn't know Eberron at all. Gave him a recommendation for Sharn (and why) and gave him references to the gangs there. Separately another player wanted to be a criminal...so I tied it to Sharn, and part of the game plot became a discovery that one was the hunter and the other the hunted. And both players loved this direction, as did the others as it help create dynamics. On the flip side as a player, coming up with a back story allows me to explore dimensions of a character during play. I set out some general ideas, and as the campaign grows I fill in gaps. Thinking about how a character reacts happens during the game. The rationalization of why might need an addition in the backstory, especially if it seemed out of nowhere. You can see a bit of this in my PoV character in my 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20and%20other%20metal%20objects.%20%20I%20stared%20at%20them%20a%20moment,%20and%20they%20turned%20to%20look%20at%20me%20and%20shrugged.%20%E2%80%9CI%20don%E2%80%99t%20care.%20%20Don%E2%80%99t%20touch%20my%20stuff.%20%20Or%20me,%E2%80%9D%20I%20said%']Story Hour[/URL]. [/B] So, I never have seen it as a burden as a DM in my games. I have seen it gone too far in other DM's games. I remember in one group in high school where one player was always the "Prince of X," and the DM of the group kept letting it happen. It was disruptive, and I found it to be unfun as the peer player (because I was never a peer, I was a subject of the prince). I have also seen the blank slate and the story coming up on the fly; some good some bad. Mostly bad. Players with a general plan seemed to work better than random improv. Bottom line is that DM does need to set the rules, and be willing to say no. As a player, you might need to accept no and make changes. [/QUOTE]
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