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<blockquote data-quote="DEFCON 1" data-source="post: 7908690" data-attributes="member: 7006"><p>Yup. Using a out-of-game game mechanic like Character Level (and the abilities acquired within) as an in-game indicator of a person's skill, knowledge and reputation in the world is folly. It never lines up.</p><p></p><p>"Hey look! I killed a half-dozen goblins and now I can absorb twice as much injury and loss of luck/stamina, plus refresh some of it by taking a few seconds! Let me kill another half-dozen goblins!"</p><p></p><p><em>thirty seconds later</em></p><p></p><p>"Hmm... that didn't work. Let me kill another half-dozen."</p><p></p><p>"Ah! There we go! And now I can even take a second action once during the fight! Let me kill another half-goblins and I'll get even better!"</p><p></p><p><em>several hours later</em></p><p></p><p>"Why the hell is this not working?!? I'm killing more and more goblins! I'm an expert at killing goblins! I've been killing them for three hours! Why aren't I getting better?!? I kill six in thirty seconds and double the amount of my skill, but kill 60 more just three hours later and this does nothing?!? This makes no sense!"</p><p></p><p><em>kills a single gnoll chieftain</em></p><p></p><p>"What, THAT did it?!? One stupid gnoll killed in twenty seconds and THAT made my abilities get even stronger that three hours of intense hand-to-hand combat with waves of goblins didn't? I don't understand any of this!!!"</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7908690, member: 7006"] Yup. Using a out-of-game game mechanic like Character Level (and the abilities acquired within) as an in-game indicator of a person's skill, knowledge and reputation in the world is folly. It never lines up. "Hey look! I killed a half-dozen goblins and now I can absorb twice as much injury and loss of luck/stamina, plus refresh some of it by taking a few seconds! Let me kill another half-dozen goblins!" [I]thirty seconds later[/I] "Hmm... that didn't work. Let me kill another half-dozen." "Ah! There we go! And now I can even take a second action once during the fight! Let me kill another half-goblins and I'll get even better!" [I]several hours later[/I] "Why the hell is this not working?!? I'm killing more and more goblins! I'm an expert at killing goblins! I've been killing them for three hours! Why aren't I getting better?!? I kill six in thirty seconds and double the amount of my skill, but kill 60 more just three hours later and this does nothing?!? This makes no sense!" [I]kills a single gnoll chieftain[/I] "What, THAT did it?!? One stupid gnoll killed in twenty seconds and THAT made my abilities get even stronger that three hours of intense hand-to-hand combat with waves of goblins didn't? I don't understand any of this!!!" ;) [/QUOTE]
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