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General Tabletop Discussion
*Dungeons & Dragons
Background Vs. Backstory
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<blockquote data-quote="Ruin Explorer" data-source="post: 7908697" data-attributes="member: 18"><p>The system your propose is cool, but your problems with "backstory" aren't actually problems with backstory at all, they're problems with players, or problems with communication between you and the players.</p><p></p><p>Personally I've seen D&D in every edition work well with either detailed backstory or pretty much nothing but that which emerges at the table, and I've also seen it fail or have problems with both, and with many settings in-between.</p><p></p><p>Your 1st and 3rd points are particularly communication and player issues respectively. 1st point doesn't happen with reasonable players if the DM clearly communicates what type and amount of backstory they want. I know this because I've DM and played for thirty years and been on both ends of it.</p><p></p><p>3rd point is either down to your players being a very specific type, or you, as DM, interpreting reasonable backstories in a negative light. I've seen both happen. I'm sure you're quite certain that you're sure it's the players being egotists, not you being a git, but so is every DM who claims this. The fact that you are apparently saying close to 100% of backstories are like this suggests there is a strong possibility that you are the common element, not the backstories. It's the old "if everyone you meet seems to be a jerk, maybe consider if you are the jerk".</p><p></p><p>And I've seen systems like yours produce some pretty hilariously indulgent backgrounds too. But it is a decent system, and worth bringing up.</p><p></p><p>Also the 2nd point can be a real problem in literally any RPG simply due to time and focus constraints.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 7908697, member: 18"] The system your propose is cool, but your problems with "backstory" aren't actually problems with backstory at all, they're problems with players, or problems with communication between you and the players. Personally I've seen D&D in every edition work well with either detailed backstory or pretty much nothing but that which emerges at the table, and I've also seen it fail or have problems with both, and with many settings in-between. Your 1st and 3rd points are particularly communication and player issues respectively. 1st point doesn't happen with reasonable players if the DM clearly communicates what type and amount of backstory they want. I know this because I've DM and played for thirty years and been on both ends of it. 3rd point is either down to your players being a very specific type, or you, as DM, interpreting reasonable backstories in a negative light. I've seen both happen. I'm sure you're quite certain that you're sure it's the players being egotists, not you being a git, but so is every DM who claims this. The fact that you are apparently saying close to 100% of backstories are like this suggests there is a strong possibility that you are the common element, not the backstories. It's the old "if everyone you meet seems to be a jerk, maybe consider if you are the jerk". And I've seen systems like yours produce some pretty hilariously indulgent backgrounds too. But it is a decent system, and worth bringing up. Also the 2nd point can be a real problem in literally any RPG simply due to time and focus constraints. [/QUOTE]
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