Aldarc
Legend
Apart from Harry.I guess no potter has ever become a hero...
Apart from Harry.I guess no potter has ever become a hero...
It depends on how big the bonus is.The lengthy ‘skill list’ is one of those things that makes you think you *cannot* do something because there is an entry for it, and you didnt invest in it.
It depends on how big the bonus is.
I mean, if you get +20 to pathfinder lore, then yea. It locks everyone out that doesn't have it.
If you get +2 to pathfinder lore, then anyone can still attmept it. You can have a huge list that each gives +2.
And, according to the other source, there's only untrained/trained/expert. So my guess is +0/+2/+5.
I do like the idea of adding a + to everything as you level. A level 20 wizard should be able to pick locks better than a level 1 wizard.P2 is going to add level (!) to all d20 rolls.
I believe it is five step scale for Proficiency, from -1 to 3, plus Level, plus Ability mod, plus a little of this, minus a little of that, et cetera, et cetera, et cetera...
Found it.When does someone have a −1 training?
Found it.
Untrained = -2
Trained = 0
Expert = +1
Master = +2
Legendary = +3
More or less in line with my guess of +0/2/5.
The bigger thing seems to be that each step gives you access to some special feat(ures).
Like take-10 on tasks, evasion (no damage from fireballs), and legendary gives you supernatural abilities.
All in all, it's more proficiency-as-feats rather than just +number.
I already use backgrounds for power-gaming in 5E. This isn't new.
Long story short: If any element of the game grants any mechanical bonus, it will be used power game.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.