D&D 5E (2024) Backgrounds in the Forgotten Realms Books

Now that GenCon is over, I wanted to write up everything I now know about 6 of the 18 backgrounds from the new FR books thanks to the preview play pregens.

Some of these are more complete than others either because the stat layouts made it obvious which ASI bonuses were available or which skills got chosen. The two new feats included are written up (as much as possible) at the bottom of the post.

Genie-Touched
Ability Scores: Dexterity, Charisma, (???)
Feat: Magic Initiate (Wizard)
Skill Proficiencies: Acrobatics and Perception
Tool Proficiency: Glassblower’s Tools
Equipment: Glassblower’s Tools, Lamp, Oil (3 flasks), Waterskin, Fine Clothes

Harper
Ability Scores: Dexterity, Charisma, (???)
Feat: Harper Agent
Skill Proficiencies: Performance and Slight of Hand
Tool Proficiency: Disguise Kit
Equipment: Disguise Kit, Musical Instrument, Bedroll, Costume, Grappling Hook, Rope, Traveler’s Clothes

Ice Fisher
Ability Scores: Dexterity, (???), (???)
Feat: Tough
Skill Proficiencies: (???)
Tool Proficiency: Woodcarver’s Tools
Equipment: Woodcarver’s Tools, Basket, Block and Tackle, Bucket, Chain, Hunting Trap, Net, Pole, Rations (3 days worth), Rope, Traveler’s Clothes

Moonwell Pilgrim
Ability Scores: Charisma, (???), (???)
Feat: Magic Initiate (Druid)
Skill Proficiencies: (???)
Tool Proficiency: Painter’s Supplies
Equipment: Painter’s Supplies, Bedroll, Pouch, Robe, String, Traveler’s Clothes, Waterskin

Purple Dragon Squire
Ability Scores: Strength, Charisma, (???)
Feat: Purple Dragon Rook
Skill Proficiencies: (???)
Tool Proficiency: Navigator’s Tools
Equipment: Navigator’s Tools, Fine Clothes

Shadowmasters Exile
Ability Scores: Dexterity, Intelligence, (???)
Feat: Savage Attacker
Skill Proficiencies: (???)
Tool Proficiency: Thieves’ Tools
Equipment: Thieves’ Tools, Caltrops, Costume, Grappling Hook, Iron Spikes, Mirror, 2 Pouches, Rope, Traveler’s Clothes

Feats

Harper Agent
You know Thieves Cant.
You gain proficiency in a musical instrument.
Distracting Melody. When you take the Help action to assist an ally’s attack roll, the enemy you’re distracting can be within 30 feet of you, rather than within 5 feet of you, provided the enemy can see or hear you.

Purple Dragon Rook
Entreat (???, think it’s social skill proficiencies but unsure)
Rallying Cry. When you roll initiative and don’t have the incapacitated condition, you can choose up to two creatures that you can see within 30 feet of yourself. Those creatures gain Heroic Inspiration. Once you use this benefit, you can’t do so again until you finish a Long Rest.
 

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Thanks! Didn't know that
It's kind of a deep cut, all things considered,.mainly from a few 3.5 Aplats and the 4E Campaign Setting it seems:

"The Shadowmasters of Telflamm were a religious thieves' guild that operates throughout the eastern lands of Faerûn. Their headquarters were located in Telflamm, where they rule the city in all but name. While they were dedicated to the deity Mask for many years, sometime after the Spellplague they shifted their devotion to the goddess Shar."

 

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