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General Tabletop Discussion
*Dungeons & Dragons
Backwards Compatibility and 5E
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<blockquote data-quote="El Mahdi" data-source="post: 5875100" data-attributes="member: 59506"><p>If by backwards compatibility you mean "mechanics" (rules, systems, etc.), with minimal or no conversion necessary...the answer is No.</p><p> </p><p>If you're talking about Fluff (Campaign Worlds, Settings, Cultural Info, etc.) then Yes.</p><p> </p><p>Basically what they've told us is:</p><p> </p><p>The Rules (mechanics) of 5E are being designed to emulate the "feel" of other editions and styles. Mechanically: everything from simple to complex. Campaign Style: everything from Grim and Gritty, to Sword and Sorcery, to High Fantasy, to completely unique. And Play Style: everything from ultra-realistic, to gonzo-superhero, to immersive story telling, to full-on method acting.</p><p> </p><p>So, in order to say, use an adventure from a past edition, one is going to have to do rules conversion.</p><p> </p><p>To adapt mechanical material from another edition (races, classes, etc. - if it's not already been done for 5E), will also require conversion.</p><p> </p><p>As far as play at the table, simplicity of build will be mostly the players purview (simple pre-set class, theme and background, up to complete customization - also simple skill choice/tracking up to a more granular skill choice/tracking). The different types of builds will emulate (to varying extents) the different types of character builds found in different editions (simple Basic D&D, a little more complicated AD&D, significantly complicated 3E, more preset 4E, etc.). Other parts will be the purview of the DM/Groups as to style of the campaign.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5875100, member: 59506"] If by backwards compatibility you mean "mechanics" (rules, systems, etc.), with minimal or no conversion necessary...the answer is No. If you're talking about Fluff (Campaign Worlds, Settings, Cultural Info, etc.) then Yes. Basically what they've told us is: The Rules (mechanics) of 5E are being designed to emulate the "feel" of other editions and styles. Mechanically: everything from simple to complex. Campaign Style: everything from Grim and Gritty, to Sword and Sorcery, to High Fantasy, to completely unique. And Play Style: everything from ultra-realistic, to gonzo-superhero, to immersive story telling, to full-on method acting. So, in order to say, use an adventure from a past edition, one is going to have to do rules conversion. To adapt mechanical material from another edition (races, classes, etc. - if it's not already been done for 5E), will also require conversion. As far as play at the table, simplicity of build will be mostly the players purview (simple pre-set class, theme and background, up to complete customization - also simple skill choice/tracking up to a more granular skill choice/tracking). The different types of builds will emulate (to varying extents) the different types of character builds found in different editions (simple Basic D&D, a little more complicated AD&D, significantly complicated 3E, more preset 4E, etc.). Other parts will be the purview of the DM/Groups as to style of the campaign. B-) [/QUOTE]
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