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Backwards Compatibility and 5E
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<blockquote data-quote="rogueattorney" data-source="post: 5876344" data-attributes="member: 17551"><p>Well, it's still compatible in that none of the terms used are alien to any edition of D&D. Would it be finely tuned to every version of D&D's particular level range (assuming the product in question even specifies a level range)? Nope. Individual DMs would have to eyeball it. Change it from 5 giants to 2 or change them from fire giants to ogres.</p><p></p><p>Using the type of "generic" descriptions in my example would require the publisher to do one of two things: a. Balance your adventures for the current version of D&D and note that DMs using whatever edition or whichever "module" may need to adjust for the specific needs of is or her campaign; or b. Alter your module writing style such that you are not assuming each encounter will be balanced. </p><p></p><p>The latter approach would probably be something similar to a "sandboxy" setting as seen in the various different versions of the Wilderness Campaign. If the party happens to wander into the fire giant infested lands before they're ready, oh well. They should have scouted more and figured out what was over that hill before they went there. </p><p></p><p>I do realize the adventure style of the second option has been out of vogue for approximately 30 years, but it's something WotC should "explore" (pun intended) if they truly want to make resources usable to all players of D&D regardless of edition.</p></blockquote><p></p>
[QUOTE="rogueattorney, post: 5876344, member: 17551"] Well, it's still compatible in that none of the terms used are alien to any edition of D&D. Would it be finely tuned to every version of D&D's particular level range (assuming the product in question even specifies a level range)? Nope. Individual DMs would have to eyeball it. Change it from 5 giants to 2 or change them from fire giants to ogres. Using the type of "generic" descriptions in my example would require the publisher to do one of two things: a. Balance your adventures for the current version of D&D and note that DMs using whatever edition or whichever "module" may need to adjust for the specific needs of is or her campaign; or b. Alter your module writing style such that you are not assuming each encounter will be balanced. The latter approach would probably be something similar to a "sandboxy" setting as seen in the various different versions of the Wilderness Campaign. If the party happens to wander into the fire giant infested lands before they're ready, oh well. They should have scouted more and figured out what was over that hill before they went there. I do realize the adventure style of the second option has been out of vogue for approximately 30 years, but it's something WotC should "explore" (pun intended) if they truly want to make resources usable to all players of D&D regardless of edition. [/QUOTE]
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