Backwards engineering DnD Experience

jye42

First Post
i am currently trying to "backwards engineer" 4th edition pre gens to make a lsit of races, classes, feats, equipment and so on so i can run a tester game.

the reason i wont just use the pre-gens is cause my players hate pre-gens

so if there is already a post about this or somone who has done it can someone direct me, otherwise assistance and ideas as i go could be helpful. thx
 

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I think i figured out the Armor Bonus figures:

Quick recap dirived from:
http://www.flickr.com/photos/benimoto/2307597095/sizes/o/

Light armors are defined as: Cloth, Leather and Hide
Heavy armors are: Chainmail, Scale and Plate

In light or no armor, you gain a bonus to your AC equal to your Dex or Int bonus, whichever is higher.

I believe there is still a "Max Dex/Int bonus" effect, I'll elaborate more on that in a bit.

--

Using the unarmored wizard as a bases we can discern:

15 Armor Class - 5 (Int bonus) = Base AC 10.

Chainmail Cleric's Armor Class 16 - 10 (base) = +6 Bonus.

Scale Armor Fighter's Armor Class 19 - 10 (Base) = +9 Bonus
(maybe +8 since there is a Fighter ability to retain DEX to AC in Heavy Armor that may have been factored in the hidden Races/Class section and she has a Dex bonus of +1)

Plate Armor Paladin's Armor Class 20 - 10 (base) = +10 Bonus

Now for the tricky bit: Leather and Hide

The Warlock wearing Leather Armor with a +2 Int bonus has a Armor Class of 15. We should be able to conclude that the Leather Armor AC is then +3.

The Ranger wearing Hide Armor and a +4 Dex Bonus has an Armor Class of 17. We then should deduce that Hide provides a...+3 bonus.

Well that doesn't make much sense that two different armors provide the same bonus. Which brings in my theory of "Max Dex/Int" bonus and precedence from 3.5E.

If we apply a Max Stat Bonus of 3 (mean max dex for 3.5 med armor) then Hide Armor provied +4 armor bonus.

So, based on my theory:

Leather +3
Hide +4
Chainmail +6
Scale +8(9)
Plate +10

Anyone else have thoughts on this?
 

From what I've seen it seems likely that scale armor is +7 and plate armor is +8. Both the fighter and paladin pregens have heavy shields which seem to give +2 to AC and Reflex. My personal guesses on the armors:
Cloth +0
Leather+3
Hide +4
Chain +6
Scale +7
Plate +8
Light shield +1 AC and Reflex
Heavy Shield +2 AC and Reflex

I think it's more likely that hide reduces a character's dex/int bonus to AC or (initially) caps it +3, than hide and leather having the same AC bonus. The PHB entry on armor mentions hide being more restrictive than leather so I would assume it would also have a better AC bonus.
 

Lurker59 said:
From what I've seen it seems likely that scale armor is +7 and plate armor is +8. Both the fighter and paladin pregens have heavy shields which seem to give +2 to AC and Reflex.

That isa damned good point that I completely forgot about. thanks for the catch mate.
 


Can we at least do this for the races and classes, so you could mix and match the pregens a little? I've seen one case of an elf rogue, but we have those from DDI.

Has anyone backward-engineered the stat bonuses for each class by looking at what the stats would have to be with point buy? With those and a few hidden details (like racial weapon bonuses), we should have no trouble figuring things out.
 

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