Bad DMs/GMs

I, personally, hate inconsistency and a DM who either doesn't make an effort to make their expectations known/find out the players' expectations, or who smiles and nods when players communicate those expectations, but then makes no effort to meet those expectations halfway.

I don't like rules to change on the fly; there are always cases where the extant ruleset don't quite fit, and that's totally fine--but halfway through the fifth level, don't decide that a nat 1 attack roll means someone has to roll against your critical fumbles table and end up sterilized or something equally ridiculous.

The type of DM who's the self-dubbed smartest guy in the room also makes me batty(-ier than usual), especially when they feel the need to assert their superiority by crushing the party. The DM holds all the cards. It's not a demonstration of prowess to kill your players' PCs in D&D, Pathfinder, and related systems. It's just annoying.

In short, jerks. Don't play with jerks...
 

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