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<blockquote data-quote="buzz" data-source="post: 1782681" data-attributes="member: 6777"><p>By far the dumbest houserule/rule-interpretation I've ever heard of was one that I read about on r.g.f.dnd. Thankfully, I didn't have to actually play under this ruling.</p><p></p><p>Basically, this DM was saying that he used initiative and combat rounds to track *conversations*.</p><p></p><p>See, his PCs were sick of occasionally getting jumped/surprise-attacked when they were interrogating NPCs. So, he would just have them all roll initiative and then talk on their turn in the initiative order, basically continually readying actions with weapons so that the NPCs could never whip out a sword or whatever and attack wihtout the PCs automatically getting the drop on them.</p><p></p><p>I tried to explain to him how this was probably the world's most egregious example of metagaming ("Forsooth, master cleric! Mayhap we should switch to initiative mode forthwith so yon brigand cannot attempt melee while we quesiton him."), not to mention quite stupid, but he just didn't want to listen. It made perfect sense to him.</p><p></p><p>The only other piece of poor judgement I can remember is that one of my groups had houseruled that no one starts combat flat-footed. After playing this way a few sessions I pointed out that it really hoses rogues, among other repercussions. We dropped it immediately. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="buzz, post: 1782681, member: 6777"] By far the dumbest houserule/rule-interpretation I've ever heard of was one that I read about on r.g.f.dnd. Thankfully, I didn't have to actually play under this ruling. Basically, this DM was saying that he used initiative and combat rounds to track *conversations*. See, his PCs were sick of occasionally getting jumped/surprise-attacked when they were interrogating NPCs. So, he would just have them all roll initiative and then talk on their turn in the initiative order, basically continually readying actions with weapons so that the NPCs could never whip out a sword or whatever and attack wihtout the PCs automatically getting the drop on them. I tried to explain to him how this was probably the world's most egregious example of metagaming ("Forsooth, master cleric! Mayhap we should switch to initiative mode forthwith so yon brigand cannot attempt melee while we quesiton him."), not to mention quite stupid, but he just didn't want to listen. It made perfect sense to him. The only other piece of poor judgement I can remember is that one of my groups had houseruled that no one starts combat flat-footed. After playing this way a few sessions I pointed out that it really hoses rogues, among other repercussions. We dropped it immediately. :) [/QUOTE]
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