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<blockquote data-quote="hobbit_killer" data-source="post: 2029742" data-attributes="member: 21875"><p>Jebidiah "Bear Trap" Williams Age 30, 6'2" 205lbs</p><p>Strong 4/Mountain Man 4</p><p></p><p>STR 16/+3 [includes +2 for ability boost at 4th and 8th level]</p><p>DEX 14/+2</p><p>CON 14/+2 </p><p>INT 14/+2</p><p>WIS 14/+2</p><p>CHA 10/+0</p><p></p><p>Grit 84</p><p></p><p>Defense +8 [Str4 +3 + MM4 +2 + Dex +2 soft leathers equip+1]</p><p>- Touch +7 [Str4 +3 + MM4 +2 + Dex +2]</p><p>- Flat-footed +6 [Str4 +3 + MM4 +2 + soft leathers equip+1]</p><p></p><p>Initiative +2</p><p></p><p>BAB +7 [Str 4 +4 + MM4 +3]</p><p>- Melee +10 [Str4 +4 + MM4 +3+Str+3]</p><p>-- Unarmed +11 [Brawl +1] [1d6 non-lethal/Crit. 20 (auto. if flat-footed) + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]</p><p>-- Bowie Knife +11 [+1 MW][1d4 piercing/Crit. 18-20/Size S + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]</p><p>-- Hunting knife +10 [1d4 piercing/Crit. 19-20/Rng. 10-ft./Size T + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]</p><p>-- Rifle butt +10[1d6 bludgeoning/Crit. 20 + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]</p><p>-- Hatchet +10 [1d6 slashing/Crit. 20/Rng. 10-ft./Size S + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2]</p><p>-- Improvised weapon +6 [1 D/1-2 T/1d3 S/1d4 M/1d6 L bludgeoning/Crit.20/Rang. 10-ft. max+1d4 Streetfighting damage bonus+3 Str+2 melee smash2]</p><p></p><p>- Ranged +9 [Str4 +4 + MM 4 +3 + Dex +2]</p><p>-- Sharps Big 50 "Ellie" +10/+12 (beyond first range increment) [MW and mastercraft sights +2] [Dmg. 2d12/Crit. 20/Rng. 120-ft./Rate SS/Mag. 1/Size L]</p><p>-- Hunting knife +9 [1d4 piercing/Crit. 19-20/Rng. 10-ft./Size T +3 str damage]</p><p>-- Hatchet +9 [1d6 slashing/Crit. 20/Rng. 10-ft./Size S +3 str damage]</p><p>Fortitude +8 [Str4 +2 + MM4 +4 + Con +2]</p><p>Reflex +4 [Str1 +1 + MM4 +1 + Dex +2]</p><p>Will +4 [Str4 +1 + MM4 +1+Wis+2]</p><p></p><p>Reputation +0</p><p>AP 45</p><p>Wealth +10</p><p>Allegiances: wilderness, mountain man creed, fairness</p><p></p><p>Starting Occupation: Hunter –</p><p>Class skills: Survival, Balance</p><p>Bonus feat: Personal Firearms Proficiency</p><p>Wealth bonus +1</p><p></p><p>Skills-</p><p>Balance+5, Bluff+0(+2 vs bears), Climb+6, Concentration+2, Craft Structural+5, Diplomacy+0, Disguise+0, Escape Artist+2, Forgery+2, Gamble+2, Gather Information+0, Handle Animal+5(+7 vs bears), Hide+6, Intimidate+4(+6 vs bears), Jump+6, Listen+6(+8 vs bears), Move Silently+6, Navigate+3(+5 to intuit direction and discern location), Operate Vehicle+2, Perform+0, Profession: Hunter/Trapper +5, Repair+5, Research+2, Ride+3(+5 on "Horse" and "Mule"), Search+3, Sense Motive+2(+4 vs bears), Spot+6(+8 vs bears), Survival+14(+16 vs bears), Swim+6( +1 with current equipment), Treat Injury+5</p><p></p><p>Feats –</p><p>Simple Weapons Proficiency [automatic]</p><p>Personal Firearms Proficiency[Hunter starting occupation bonus feat]</p><p>Brawl [starting feat]</p><p>Track [starting feat]</p><p>Power Attack [Strong bonus feat]</p><p>Improved Bull Rush [3rd-level feat]</p><p>Archaic Weapons Proficiency [Strong bonus feat]</p><p>Rapid Reload [6th-level feat]</p><p>Streetfighting [Mountain Man bonus feat]</p><p></p><p>Talents –</p><p>Melee Smash 1</p><p>Melee Smash 2</p><p></p><p>Class Abilities –</p><p>Favored Prey [Bear: Skill bonuses and +1 to attack and damage]</p><p>Ram Charge [double strength damage on charge]</p><p>Prey Sense [DC20 Survival senses prey within 1 mile knows direction for 3 hours]</p><p></p><p>Animals –</p><p>“Horse” [Horse, Draft (Animal)/Size L/4d8+12 (30)/MDT 17/Init. +1/Spd. 50-ft./Def. 13, touch 14, flat-hooved 12/BAB +7/ Grap. +11/Hoof+6 (1d6+4), Spc. 10x10-ft./Rch. 5-ft./SQ Low-light vision, scent/All. Bear Trap/Fort. +7, Refl. +5, Will +2/Str 18, Dex 13, Con 17, Int 2, Wis 12, Cha 6/Listen +6, Spot +6/CR 1] Trained for working and riding.</p><p></p><p>“Mule or Damn Mule!” [Mule (Animal)/Size L/3d8+9 (22)/MDT 17/Init. +1/Spd. 30-ft./Def. 13, touch 14, flat-hooved 12/BAB +2/ Grap. +8/Kick+4 (1d4+2), full 2 Kicks +4 (1d4+2)/Spc. 10x10-ft./Rch. 5-ft./SQ Low-light vision, scent, surefooted(+4 balance to avoid slipping or falling)/All. Bear Claw/Fort. +6, Refl. +4, Will +1/Str 15, Dex 13, Con 17, Int 2, Wis 11, Cha 6/Balance+2, Listen +6, Spot +6/ CR 1] Trained for working and riding.</p><p></p><p>Equipment:</p><p>On person</p><p>Sharps Big 50 (carried most of the time) "Ellie"</p><p>Rifle Scabbard (on back)</p><p>Bowie Knife (in belt) </p><p>Skinning Knife in boot</p><p>Buckskins</p><p>Pocket Knife</p><p>Cartridge Belt with 50 rounds of ammo</p><p>Custom Boots</p><p>Tobacco</p><p>Bear Claw necklace</p><p>Total Weight: 29 lbs</p><p></p><p>On "Horse"</p><p>Rifle Scabbard with an addtional 50 rounds of ammo</p><p>Saddle Bags and Blanket</p><p>Saddle and Bridle</p><p>Whiskey Bottle</p><p>Total Weight (including Bear Claw): 269 lbs</p><p></p><p>On "Damn Mule!"</p><p>Saddle Bags and Blanket</p><p>Hatchet</p><p>Fur Overcoat (dependent on time of year)</p><p>Buffalo Robe (dependent on time of year)</p><p>Spare Buckskins</p><p>Comb, Mirror Set</p><p>Gun Cleaning Kit</p><p>Whetstone</p><p>Bedroll</p><p>Canteen</p><p>lantern</p><p>10 yards of Rope</p><p>First Aid Kit</p><p>Weeks worth of Rations</p><p>Shovel</p><p>5" trap</p><p>6.5" trap</p><p>8" trap</p><p>16" trap</p><p>Total Weight: 139.5 lbs</p><p></p><p>In a cabin somewhere in the mountains:</p><p>Carpenters Tool Set</p><p>2 Lanterns</p><p>Medical Kit</p><p>Trail Cook's Kit</p><p>Bottle Whiskey</p><p>1 Week of Rations</p><p>Sack of Flour</p><p>7 5" traps</p><p>5 6.5" traps</p><p>3 8" traps</p><p>1 16" trap</p><p></p><p>Background Information –</p><p></p><p>Jebidiah Williams, know by some as "Jeb" or "Bear Claw" has been trading furs and game meat with towns in the area for the past 10 years. He is known as "Bear Claw" because its said he can smell a bear from a mile away, hunt it down, and either growl at until it leaves the area or wrestle it into submission. Looking at him, you'd believe it, too. Standing over 6' with a busy black beard and hair too match, he has a quiet way about him that says "Don't mess with me."</p><p></p><p>If you know him though, you couldn't find a nicer guy. Sure he is rough around the edges when it comes to manners and such, but he's happy to share a drink and a tale or help out building a barn. His tales usually are about how great "Ellie" ("Slid 'ole Ellie here up over the saddle. Good thing Elk don't know how many legs a horse has!") is or how stupid his "Damn Mule" is. ("I oughta just put it down.") If you get enough drinks in him he will even start t show you scars. "Got this one from an onery grizzly..." He is slow to lose his temper on most things. But slight Ellie, Horse, Mule (yes even Damn Mule), the mountains, or a lady's honor and he will get to fightn'. Fights don't usually last too long as he has been known to drop a man with one punch. He has only been in one scrape where he had to pull his knife and take someones life (Jeb gets real serious and distant if you ask him about it) and has never shot a man. </p><p></p><p>As for where he comes from, nobody is exactly sure. Jeb says he is from here and there. Some say he is the illegitimate son of a whore and an outlaw that gained a bit of notoriety 30 some odd years ago. What is known is that at about age 15 a boy matching Jeb's description headed into the mountains (never expected to return) and 5 years later came back trading furs. Rumor has it he has a cabin somewhere up in the mountains where he keeps a bear around thats half tame.</p><p></p><p>Jeb has heard of Dusty and respects the man. Murder is serious business. "Well Marshal, you know as well as I do the fur trade ain't what it used to be. You need my help here in town for a stretch, you got it."</p></blockquote><p></p>
[QUOTE="hobbit_killer, post: 2029742, member: 21875"] Jebidiah "Bear Trap" Williams Age 30, 6'2" 205lbs Strong 4/Mountain Man 4 STR 16/+3 [includes +2 for ability boost at 4th and 8th level] DEX 14/+2 CON 14/+2 INT 14/+2 WIS 14/+2 CHA 10/+0 Grit 84 Defense +8 [Str4 +3 + MM4 +2 + Dex +2 soft leathers equip+1] - Touch +7 [Str4 +3 + MM4 +2 + Dex +2] - Flat-footed +6 [Str4 +3 + MM4 +2 + soft leathers equip+1] Initiative +2 BAB +7 [Str 4 +4 + MM4 +3] - Melee +10 [Str4 +4 + MM4 +3+Str+3] -- Unarmed +11 [Brawl +1] [1d6 non-lethal/Crit. 20 (auto. if flat-footed) + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2] -- Bowie Knife +11 [+1 MW][1d4 piercing/Crit. 18-20/Size S + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2] -- Hunting knife +10 [1d4 piercing/Crit. 19-20/Rng. 10-ft./Size T + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2] -- Rifle butt +10[1d6 bludgeoning/Crit. 20 + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2] -- Hatchet +10 [1d6 slashing/Crit. 20/Rng. 10-ft./Size S + 1d4 Streetfighting damage bonus+3 Str+2 melee smash2] -- Improvised weapon +6 [1 D/1-2 T/1d3 S/1d4 M/1d6 L bludgeoning/Crit.20/Rang. 10-ft. max+1d4 Streetfighting damage bonus+3 Str+2 melee smash2] - Ranged +9 [Str4 +4 + MM 4 +3 + Dex +2] -- Sharps Big 50 "Ellie" +10/+12 (beyond first range increment) [MW and mastercraft sights +2] [Dmg. 2d12/Crit. 20/Rng. 120-ft./Rate SS/Mag. 1/Size L] -- Hunting knife +9 [1d4 piercing/Crit. 19-20/Rng. 10-ft./Size T +3 str damage] -- Hatchet +9 [1d6 slashing/Crit. 20/Rng. 10-ft./Size S +3 str damage] Fortitude +8 [Str4 +2 + MM4 +4 + Con +2] Reflex +4 [Str1 +1 + MM4 +1 + Dex +2] Will +4 [Str4 +1 + MM4 +1+Wis+2] Reputation +0 AP 45 Wealth +10 Allegiances: wilderness, mountain man creed, fairness Starting Occupation: Hunter – Class skills: Survival, Balance Bonus feat: Personal Firearms Proficiency Wealth bonus +1 Skills- Balance+5, Bluff+0(+2 vs bears), Climb+6, Concentration+2, Craft Structural+5, Diplomacy+0, Disguise+0, Escape Artist+2, Forgery+2, Gamble+2, Gather Information+0, Handle Animal+5(+7 vs bears), Hide+6, Intimidate+4(+6 vs bears), Jump+6, Listen+6(+8 vs bears), Move Silently+6, Navigate+3(+5 to intuit direction and discern location), Operate Vehicle+2, Perform+0, Profession: Hunter/Trapper +5, Repair+5, Research+2, Ride+3(+5 on "Horse" and "Mule"), Search+3, Sense Motive+2(+4 vs bears), Spot+6(+8 vs bears), Survival+14(+16 vs bears), Swim+6( +1 with current equipment), Treat Injury+5 Feats – Simple Weapons Proficiency [automatic] Personal Firearms Proficiency[Hunter starting occupation bonus feat] Brawl [starting feat] Track [starting feat] Power Attack [Strong bonus feat] Improved Bull Rush [3rd-level feat] Archaic Weapons Proficiency [Strong bonus feat] Rapid Reload [6th-level feat] Streetfighting [Mountain Man bonus feat] Talents – Melee Smash 1 Melee Smash 2 Class Abilities – Favored Prey [Bear: Skill bonuses and +1 to attack and damage] Ram Charge [double strength damage on charge] Prey Sense [DC20 Survival senses prey within 1 mile knows direction for 3 hours] Animals – “Horse” [Horse, Draft (Animal)/Size L/4d8+12 (30)/MDT 17/Init. +1/Spd. 50-ft./Def. 13, touch 14, flat-hooved 12/BAB +7/ Grap. +11/Hoof+6 (1d6+4), Spc. 10x10-ft./Rch. 5-ft./SQ Low-light vision, scent/All. Bear Trap/Fort. +7, Refl. +5, Will +2/Str 18, Dex 13, Con 17, Int 2, Wis 12, Cha 6/Listen +6, Spot +6/CR 1] Trained for working and riding. “Mule or Damn Mule!” [Mule (Animal)/Size L/3d8+9 (22)/MDT 17/Init. +1/Spd. 30-ft./Def. 13, touch 14, flat-hooved 12/BAB +2/ Grap. +8/Kick+4 (1d4+2), full 2 Kicks +4 (1d4+2)/Spc. 10x10-ft./Rch. 5-ft./SQ Low-light vision, scent, surefooted(+4 balance to avoid slipping or falling)/All. Bear Claw/Fort. +6, Refl. +4, Will +1/Str 15, Dex 13, Con 17, Int 2, Wis 11, Cha 6/Balance+2, Listen +6, Spot +6/ CR 1] Trained for working and riding. Equipment: On person Sharps Big 50 (carried most of the time) "Ellie" Rifle Scabbard (on back) Bowie Knife (in belt) Skinning Knife in boot Buckskins Pocket Knife Cartridge Belt with 50 rounds of ammo Custom Boots Tobacco Bear Claw necklace Total Weight: 29 lbs On "Horse" Rifle Scabbard with an addtional 50 rounds of ammo Saddle Bags and Blanket Saddle and Bridle Whiskey Bottle Total Weight (including Bear Claw): 269 lbs On "Damn Mule!" Saddle Bags and Blanket Hatchet Fur Overcoat (dependent on time of year) Buffalo Robe (dependent on time of year) Spare Buckskins Comb, Mirror Set Gun Cleaning Kit Whetstone Bedroll Canteen lantern 10 yards of Rope First Aid Kit Weeks worth of Rations Shovel 5" trap 6.5" trap 8" trap 16" trap Total Weight: 139.5 lbs In a cabin somewhere in the mountains: Carpenters Tool Set 2 Lanterns Medical Kit Trail Cook's Kit Bottle Whiskey 1 Week of Rations Sack of Flour 7 5" traps 5 6.5" traps 3 8" traps 1 16" trap Background Information – Jebidiah Williams, know by some as "Jeb" or "Bear Claw" has been trading furs and game meat with towns in the area for the past 10 years. He is known as "Bear Claw" because its said he can smell a bear from a mile away, hunt it down, and either growl at until it leaves the area or wrestle it into submission. Looking at him, you'd believe it, too. Standing over 6' with a busy black beard and hair too match, he has a quiet way about him that says "Don't mess with me." If you know him though, you couldn't find a nicer guy. Sure he is rough around the edges when it comes to manners and such, but he's happy to share a drink and a tale or help out building a barn. His tales usually are about how great "Ellie" ("Slid 'ole Ellie here up over the saddle. Good thing Elk don't know how many legs a horse has!") is or how stupid his "Damn Mule" is. ("I oughta just put it down.") If you get enough drinks in him he will even start t show you scars. "Got this one from an onery grizzly..." He is slow to lose his temper on most things. But slight Ellie, Horse, Mule (yes even Damn Mule), the mountains, or a lady's honor and he will get to fightn'. Fights don't usually last too long as he has been known to drop a man with one punch. He has only been in one scrape where he had to pull his knife and take someones life (Jeb gets real serious and distant if you ask him about it) and has never shot a man. As for where he comes from, nobody is exactly sure. Jeb says he is from here and there. Some say he is the illegitimate son of a whore and an outlaw that gained a bit of notoriety 30 some odd years ago. What is known is that at about age 15 a boy matching Jeb's description headed into the mountains (never expected to return) and 5 years later came back trading furs. Rumor has it he has a cabin somewhere up in the mountains where he keeps a bear around thats half tame. Jeb has heard of Dusty and respects the man. Murder is serious business. "Well Marshal, you know as well as I do the fur trade ain't what it used to be. You need my help here in town for a stretch, you got it." [/QUOTE]
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