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Bad Moon over California
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<blockquote data-quote="знаток" data-source="post: 2030374" data-attributes="member: 27735"><p><span style="font-size: 15px"><strong><u>US Marshal Dustin G. Colburn</u></strong></span></p><p>Smart 6/Tin Star 2</p><p></p><p><strong>STR</strong> 12/+1</p><p><strong>DEX</strong> 13/+1</p><p><strong>CON </strong> 12/+1</p><p><strong>INT </strong> 16/+3 [includes +1 for ability boost at 4th level]</p><p><strong>WIS </strong> 14/+2</p><p><strong>CHA </strong> 14/+2 [includes +1 for ability boost at 8th level]</p><p></p><p><strong>Grit </strong> 48</p><p></p><p><strong>Defense </strong> +4 [Sma6 +2 + Tin2 +1 + Dex +1]</p><p>- <strong>Touch </strong> +4 [Sma6 +2 + Tin2 +1 + Dex +1]</p><p>- <strong>Flat-footed</strong> +3 [Sma6 +2 + Tin2 +1]</p><p>- <em>Mounted</em> +4 [Sma6 +2 + Tin2 +1 + Dex +1]</p><p></p><p><strong>Initiative</strong> +5 (+4 Improved Initiative feat, +1 Dex)</p><p>- +8 with Colt Frontier [+2 equipment bonus for shortened barrel, +1 equipment bonus for hair trigger]</p><p></p><p><strong>BAB</strong> +4 [Sma6 +3 + Tin2 +1]</p><p>- <strong>Melee </strong> +4 [Sma6 +3 + Tin2 +1]</p><p>-- Unarmed +6 [Brawl +1 + Str +1] [1d6 non-lethal/Crit. 20 (auto. if flat-footed)]</p><p>- <strong>Ranged </strong> +5 [Sma6 +3 + Tin2 +1 + Dex +1]</p><p>-- Winchester ‘73 +6/+8 (beyond first range increment) [+1 weapon focus, custom sights +2] [Dmg. 2d8/Crit. 20/Rng. 70-ft./Rate SS/Mag. 17 int.+1/Size L]</p><p>-- Colt Frontier +7 [+1 weapon focus, +1 custom grip] [Dmg. 2d6/Crit. 20/Rng. 20-ft. (-10 ft shortened barrel)/Rate S/Mag. 6 cyl./Size S (shortened barrel)]</p><p></p><p><strong>Fortitude </strong> +5 [Sma6 +2 + Tin2 +2 + Con +1]</p><p><strong>Reflex </strong> +3 [Sma6 +2 + Dex +1]</p><p><strong>Will </strong> +7 [Sma6 +3 + Tin2 +2 + Wis +2]</p><p></p><p><strong>Reputation </strong> +3 [Sma6 +2 +Tin2 +1]</p><p><strong>AP </strong> 36</p><p><strong>Wealth </strong> +17 </p><p><strong>Allegiances:</strong> Lawmen, Government Officials</p><p></p><p><strong>Starting Occupation:</strong> Law Enforcement</p><p>Class skills: Diplomacy, Intimidate</p><p>Bonus feat: Personal Firearms Proficiency</p><p>Wealth bonus +1</p><p></p><p><strong><u>Skills-</u></strong></p><p>Balance +1 [Dex +1], <strong>Bluff +2</strong> [Cha +2], Climb +1 [Str +1], <strong>Concentration +1</strong> [Con +1], <strong>Craft (Structural, Visual Art, Writing) +3</strong> [Int +3], <strong>Decipher Script +6</strong> [3 ranks + Int +3], Disguise +2 [Cha +2], <strong>Demolitions +3</strong> [Int +3], <strong>Diplomacy +17 </strong> [9 ranks + Cha +2 + Trustworthy +2 + Occupation +1 + Reputation Bonus +3], <strong>Disable Device +3</strong> [Int +3], Escape Artist +1 [Dex +1], <strong>Forgery +5</strong> [2 ranks + Int +3], Gamble +2 [Wis +2], <strong>Gather Information +7</strong> [Cha +2 + Trustworthy +2 + Reputation Bonus +3], Handle Animal +2 [Cha +2], Hide +1 [Dex +1], <strong>Intimidate +12</strong> [9 ranks + Cha +2 + Occupation +1], <strong>Investigate +12</strong> [9 ranks + Int +3], Jump +1 [Str +1], <strong>Knowledge (<em>all*</em>) +3</strong> [Int +3], <strong>Knowledge (Arcane lore) +17 </strong> [9 ranks + Smart lvl for Savant talent +6 + Int +3], <strong>Knowledge (Behavioral Sciences) +7</strong> [4 ranks + Int +3], <strong>Knowledge (Civics) +11 </strong> [8 ranks + Int +3], <strong>Knowledge (History) +5</strong> [2 ranks + Int +3], <strong>Knowledge (Streetwise) +5</strong> [2 ranks + Int +3], <strong>Knowledge (Tactics) +5</strong> [2 ranks + Int +3], <strong>Knowledge (Theology and Philosophy) +8</strong> [5 ranks + Int +3], Listen +2 [Wis +2], Move Silently +1 [Dex +1], <strong>Navigate +5</strong> [2 ranks + Int +3], <strong>Operate Vehicle (all) +1</strong> [Dex +1], Perform (all) +2 [Cha +2], <strong>Profession +8</strong> [6 ranks + Wis +2], <strong>Read/Write Language (<u>English</u>, Spanish), Repair +3</strong> [Int +3], <strong>Research +3</strong> [Int +3], <strong>Ride +4</strong> [3 ranks + Dex +1], <strong>Search +6</strong> [3 ranks + Int +3], <strong>Sense Motive +13</strong> [11 ranks + Wis +2], <strong>Sleight of Hand +1</strong> [+ Dex +1], <strong>Speak Language (<u>English</u>, Spanish, Chumash), Spot +13</strong> [11 ranks + Wis +2], Survival +5 [3 ranks + Wis +2], Swim +1 [Str +1], <strong>Treat Injury +2</strong> [Wis +2]</p><p></p><p><strong><u>Feats</u></strong> –</p><p>Simple Weapons Proficiency [automatic, Smart Hero]</p><p>Personal Firearms Proficiency [Law Enforcement starting occupation]</p><p>Trustworthy [starting feat]</p><p>Improved Initiative [starting feat]</p><p>Weapon Focus (Winchester ’73) [Smart bonus feat]</p><p>Brawl [3rd level feat]</p><p>Combat Expertise [Smart bonus feat]</p><p>Knockout Punch [6th level feat]</p><p>Weapon Focus (Colt Frontier) [Smart bonus feat]</p><p></p><p><strong><u>Talents</u></strong> –</p><p>Savant (Knowledge – Arcane Lore) [Smart – Research Talent Tree]</p><p>Exploit Weakness [Smart – Strategy talent Tree]</p><p>Plan [Smart – Strategy talent Tree]</p><p></p><p><strong><u>Class Abilities</u></strong> –</p><p>Flash the Badge [+ Reputation bonus to Diplomacy and Gather Information checks]</p><p>Round Up Posse [1 Action Point, 1d4 hours, three 1st lvl Tough Ordinaries, formed for 1d4 +5 days]</p><p></p><p><strong><u>Equipment</u></strong> –</p><p>Worn items: plain spurs, grey stetson hat, black cowboy boots, pocket watch, black wool trousers, white dress shirt (good quality), black vest, dark grey cloth overcoat, cartridge belt with 50 rounds of .44-40 caliber ammunition, pocket knife</p><p>Winchester ‘73 lever-action repeating rifle with custom sights (+2 mastercraft bonus beyond first range increment) in rifle scabbard</p><p>Colt Frontier single-action revolver with custom grips and shortened barrel (each +1 mastercraft bonuses) in fancy holster</p><p></p><p>Good horse (trail horse – Riding)</p><p>Good horse (pack horse)</p><p>Canteens (2)</p><p>Plain saddle and bridle</p><p>Saddle bags and saddle blanket (mirror, brush, and comb set; straight razor; rain slicker; soap cake; box of safety matches; trail cook’s kit; gun cleaning kit; riding gloves; plain men’s suit; spare trousers (black), white shirts (2, good quality), white undershirts (3, average quality), and socks (3 pr); 3 cartridges of .44-40 caliber ammunition (50 ea))</p><p></p><p><strong><u>Background Information –</u></strong></p><p>Dusty grew up in Buttes, Colorado, the son of a well-to-do businessman and a diligent housewife. His father owned many of the businesses in town, which was an important stop on the route between Colorado Springs and Pueblo. Dusty went away to a first-rate secondary school in the Springs, seeing little of his family for those years. He gained an apprenticeship at the courthouse there, and became very interested in civics, law, and government. Upon his return home, he began noticing (or more accurately, realizing, based on a new perception gained from experience) some peculiar aspects regarding his father’s business practices. He never directly questioned his father about these suspicious practices, but would sometimes try to inconspicuously gain information from his mother or business associates. Eventually, when Dusty was about 17 and the family was at its financial peak, things started falling apart for his father. Dusty’s uncle had been helping his father with some managerial aspects of the business, and began getting a little queasy about it himself as he got deeper into the web of money and deceit. He secretly began to divulge this information to Dusty, who had been more focused on the subject in recent months. One day in the office, Dusty noticed that his uncle had arrived particularly upset, but of course nothing could be said in front of his father. Dusty went to the saloon where his uncle regularly took his lunch, hoping to catch him for a private conversation. Unfortunately, his uncle didn't arrive, and would never be seen again. When Dusty confronted his father, he was knocked to the ground and told that he was being sent away to Colorado Springs again, where he could make his own money and be out of the way. Dusty instead brought his information to the Sheriff of Colorado Springs, fearing the legitimacy of the local law. The resulting investigation revealed years of abhorrently strong-handed and illegal business practices, as well as the hired slaying of his uncle. His father was jailed, and he moved his mother south to Pueblo, where bearing no ill will, she still lives today. Dusty soon joined the law enforcement community and eventually became the Sheriff of Pueblo County. He succeeded greatly at this position, relying primarily on his investigative skills and connections to the community, but not lacking a figurative or literal strong hand when necessary. He eventually attracted the attention of the US Marshals Service, and has now been employed with them for nearly three years, focusing heavily on matters dealing with the Indian tribes throughout the West. </p><p></p><p>Dusty is a quiet thinker and observer, able to see beyond the spoken word to amazing effect. In the time it takes someone to devise a believable lie, Dusty often has a complete and accurate mental map from motive to execution regarding that person. On the rare occasion this can’t be accomplished, he can almost always coax them into revealing their secrets. He doesn’t have any significant weaknesses, typically shying away from the social realm in order to maintain his professionalism. His only close relationships are with other lawmen that he’s come to know throughout the years. Honor and integrity are his most cherished values, and he believes others should be held to the same standard. He has two goals of a single mind – to uphold the law and defend the helpless. He firmly believes that the law is in place to serve the greater good - even if it doesn’t perfectly match his personal beliefs. </p><p></p><p>Marshal Colburn is a slender man of average height. He is rarely caught unkempt, and tends to dress as well as his duty permits. His attentiveness is always obvious, and his conversation reassuring and intelligent. His demeanor typically remains distant and observant, if not seemingly distracted, until one becomes the focus of his attention, at which point that subject will likely long for his former mood.</p></blockquote><p></p>
[QUOTE="знаток, post: 2030374, member: 27735"] [SIZE=4][B][U]US Marshal Dustin G. Colburn[/U][/B][/SIZE] Smart 6/Tin Star 2 [B]STR[/B] 12/+1 [B]DEX[/B] 13/+1 [B]CON [/B] 12/+1 [B]INT [/B] 16/+3 [includes +1 for ability boost at 4th level] [B]WIS [/B] 14/+2 [B]CHA [/B] 14/+2 [includes +1 for ability boost at 8th level] [B]Grit [/B] 48 [B]Defense [/B] +4 [Sma6 +2 + Tin2 +1 + Dex +1] - [B]Touch [/B] +4 [Sma6 +2 + Tin2 +1 + Dex +1] - [B]Flat-footed[/B] +3 [Sma6 +2 + Tin2 +1] - [I]Mounted[/I] +4 [Sma6 +2 + Tin2 +1 + Dex +1] [B]Initiative[/B] +5 (+4 Improved Initiative feat, +1 Dex) - +8 with Colt Frontier [+2 equipment bonus for shortened barrel, +1 equipment bonus for hair trigger] [B]BAB[/B] +4 [Sma6 +3 + Tin2 +1] - [B]Melee [/B] +4 [Sma6 +3 + Tin2 +1] -- Unarmed +6 [Brawl +1 + Str +1] [1d6 non-lethal/Crit. 20 (auto. if flat-footed)] - [B]Ranged [/B] +5 [Sma6 +3 + Tin2 +1 + Dex +1] -- Winchester ‘73 +6/+8 (beyond first range increment) [+1 weapon focus, custom sights +2] [Dmg. 2d8/Crit. 20/Rng. 70-ft./Rate SS/Mag. 17 int.+1/Size L] -- Colt Frontier +7 [+1 weapon focus, +1 custom grip] [Dmg. 2d6/Crit. 20/Rng. 20-ft. (-10 ft shortened barrel)/Rate S/Mag. 6 cyl./Size S (shortened barrel)] [B]Fortitude [/B] +5 [Sma6 +2 + Tin2 +2 + Con +1] [B]Reflex [/B] +3 [Sma6 +2 + Dex +1] [B]Will [/B] +7 [Sma6 +3 + Tin2 +2 + Wis +2] [B]Reputation [/B] +3 [Sma6 +2 +Tin2 +1] [B]AP [/B] 36 [B]Wealth [/B] +17 [B]Allegiances:[/B] Lawmen, Government Officials [B]Starting Occupation:[/B] Law Enforcement Class skills: Diplomacy, Intimidate Bonus feat: Personal Firearms Proficiency Wealth bonus +1 [B][U]Skills-[/U][/B] Balance +1 [Dex +1], [B]Bluff +2[/B] [Cha +2], Climb +1 [Str +1], [B]Concentration +1[/B] [Con +1], [B]Craft (Structural, Visual Art, Writing) +3[/B] [Int +3], [B]Decipher Script +6[/B] [3 ranks + Int +3], Disguise +2 [Cha +2], [B]Demolitions +3[/B] [Int +3], [B]Diplomacy +17 [/B] [9 ranks + Cha +2 + Trustworthy +2 + Occupation +1 + Reputation Bonus +3], [B]Disable Device +3[/B] [Int +3], Escape Artist +1 [Dex +1], [B]Forgery +5[/B] [2 ranks + Int +3], Gamble +2 [Wis +2], [B]Gather Information +7[/B] [Cha +2 + Trustworthy +2 + Reputation Bonus +3], Handle Animal +2 [Cha +2], Hide +1 [Dex +1], [B]Intimidate +12[/B] [9 ranks + Cha +2 + Occupation +1], [B]Investigate +12[/B] [9 ranks + Int +3], Jump +1 [Str +1], [B]Knowledge ([I]all*[/I]) +3[/B] [Int +3], [B]Knowledge (Arcane lore) +17 [/B] [9 ranks + Smart lvl for Savant talent +6 + Int +3], [B]Knowledge (Behavioral Sciences) +7[/B] [4 ranks + Int +3], [B]Knowledge (Civics) +11 [/B] [8 ranks + Int +3], [B]Knowledge (History) +5[/B] [2 ranks + Int +3], [B]Knowledge (Streetwise) +5[/B] [2 ranks + Int +3], [B]Knowledge (Tactics) +5[/B] [2 ranks + Int +3], [B]Knowledge (Theology and Philosophy) +8[/B] [5 ranks + Int +3], Listen +2 [Wis +2], Move Silently +1 [Dex +1], [B]Navigate +5[/B] [2 ranks + Int +3], [B]Operate Vehicle (all) +1[/B] [Dex +1], Perform (all) +2 [Cha +2], [B]Profession +8[/B] [6 ranks + Wis +2], [B]Read/Write Language ([U]English[/U], Spanish), Repair +3[/B] [Int +3], [B]Research +3[/B] [Int +3], [B]Ride +4[/B] [3 ranks + Dex +1], [B]Search +6[/B] [3 ranks + Int +3], [B]Sense Motive +13[/B] [11 ranks + Wis +2], [B]Sleight of Hand +1[/B] [+ Dex +1], [B]Speak Language ([U]English[/U], Spanish, Chumash), Spot +13[/B] [11 ranks + Wis +2], Survival +5 [3 ranks + Wis +2], Swim +1 [Str +1], [B]Treat Injury +2[/B] [Wis +2] [B][U]Feats[/U][/B] – Simple Weapons Proficiency [automatic, Smart Hero] Personal Firearms Proficiency [Law Enforcement starting occupation] Trustworthy [starting feat] Improved Initiative [starting feat] Weapon Focus (Winchester ’73) [Smart bonus feat] Brawl [3rd level feat] Combat Expertise [Smart bonus feat] Knockout Punch [6th level feat] Weapon Focus (Colt Frontier) [Smart bonus feat] [B][U]Talents[/U][/B] – Savant (Knowledge – Arcane Lore) [Smart – Research Talent Tree] Exploit Weakness [Smart – Strategy talent Tree] Plan [Smart – Strategy talent Tree] [B][U]Class Abilities[/U][/B] – Flash the Badge [+ Reputation bonus to Diplomacy and Gather Information checks] Round Up Posse [1 Action Point, 1d4 hours, three 1st lvl Tough Ordinaries, formed for 1d4 +5 days] [B][U]Equipment[/U][/B] – Worn items: plain spurs, grey stetson hat, black cowboy boots, pocket watch, black wool trousers, white dress shirt (good quality), black vest, dark grey cloth overcoat, cartridge belt with 50 rounds of .44-40 caliber ammunition, pocket knife Winchester ‘73 lever-action repeating rifle with custom sights (+2 mastercraft bonus beyond first range increment) in rifle scabbard Colt Frontier single-action revolver with custom grips and shortened barrel (each +1 mastercraft bonuses) in fancy holster Good horse (trail horse – Riding) Good horse (pack horse) Canteens (2) Plain saddle and bridle Saddle bags and saddle blanket (mirror, brush, and comb set; straight razor; rain slicker; soap cake; box of safety matches; trail cook’s kit; gun cleaning kit; riding gloves; plain men’s suit; spare trousers (black), white shirts (2, good quality), white undershirts (3, average quality), and socks (3 pr); 3 cartridges of .44-40 caliber ammunition (50 ea)) [B][U]Background Information –[/U][/B] Dusty grew up in Buttes, Colorado, the son of a well-to-do businessman and a diligent housewife. His father owned many of the businesses in town, which was an important stop on the route between Colorado Springs and Pueblo. Dusty went away to a first-rate secondary school in the Springs, seeing little of his family for those years. He gained an apprenticeship at the courthouse there, and became very interested in civics, law, and government. Upon his return home, he began noticing (or more accurately, realizing, based on a new perception gained from experience) some peculiar aspects regarding his father’s business practices. He never directly questioned his father about these suspicious practices, but would sometimes try to inconspicuously gain information from his mother or business associates. Eventually, when Dusty was about 17 and the family was at its financial peak, things started falling apart for his father. Dusty’s uncle had been helping his father with some managerial aspects of the business, and began getting a little queasy about it himself as he got deeper into the web of money and deceit. He secretly began to divulge this information to Dusty, who had been more focused on the subject in recent months. One day in the office, Dusty noticed that his uncle had arrived particularly upset, but of course nothing could be said in front of his father. Dusty went to the saloon where his uncle regularly took his lunch, hoping to catch him for a private conversation. Unfortunately, his uncle didn't arrive, and would never be seen again. When Dusty confronted his father, he was knocked to the ground and told that he was being sent away to Colorado Springs again, where he could make his own money and be out of the way. Dusty instead brought his information to the Sheriff of Colorado Springs, fearing the legitimacy of the local law. The resulting investigation revealed years of abhorrently strong-handed and illegal business practices, as well as the hired slaying of his uncle. His father was jailed, and he moved his mother south to Pueblo, where bearing no ill will, she still lives today. Dusty soon joined the law enforcement community and eventually became the Sheriff of Pueblo County. He succeeded greatly at this position, relying primarily on his investigative skills and connections to the community, but not lacking a figurative or literal strong hand when necessary. He eventually attracted the attention of the US Marshals Service, and has now been employed with them for nearly three years, focusing heavily on matters dealing with the Indian tribes throughout the West. Dusty is a quiet thinker and observer, able to see beyond the spoken word to amazing effect. In the time it takes someone to devise a believable lie, Dusty often has a complete and accurate mental map from motive to execution regarding that person. On the rare occasion this can’t be accomplished, he can almost always coax them into revealing their secrets. He doesn’t have any significant weaknesses, typically shying away from the social realm in order to maintain his professionalism. His only close relationships are with other lawmen that he’s come to know throughout the years. Honor and integrity are his most cherished values, and he believes others should be held to the same standard. He has two goals of a single mind – to uphold the law and defend the helpless. He firmly believes that the law is in place to serve the greater good - even if it doesn’t perfectly match his personal beliefs. Marshal Colburn is a slender man of average height. He is rarely caught unkempt, and tends to dress as well as his duty permits. His attentiveness is always obvious, and his conversation reassuring and intelligent. His demeanor typically remains distant and observant, if not seemingly distracted, until one becomes the focus of his attention, at which point that subject will likely long for his former mood. [/QUOTE]
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