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<blockquote data-quote="Campbell" data-source="post: 8063688" data-attributes="member: 16586"><p><strong>Anyone (including the GM) who does not see the other players as creative peers worthy of respect and callobaration.</strong> The GM generally goes first. They absolutely should have a creative vision of the game they are proposing to run. However if I am going to be part of the game everyone at that table should be expected to creatively contribute and value other people's contributions.</p><p></p><p><strong>Not respecting people's boundaries</strong>. We all have emotional and creative boundaries. Regardless of who sits where those boundaries should be respected. It might be the case that sometimes we have irreconcilable differences or that a given game might not be one we should play together, but respect for each other should be non-negotiable.</p><p></p><p><strong>Not approaching the game as a curious explorer of the fiction.</strong> We (including the GM) should be playing to find out what happens. Ideally the GM is responsible for framing (setting the initial situation) ,players decide how their characters respond, and the game decides what happens. When any player (including the GM) decides what another players' character should do (how they should respond to the framing) or what should happen and tries to manipulate the game to achieve those results I am not having fun. </p><p></p><p>Likewise when I am the GM if I present a situation I get fairly annoyed when other players try to determine what I want them to do instead of just playing their characters to the hilt. I am not a fan of plot coupons on either side of the screen. </p><p></p><p><strong>Being a passive player.</strong> This is probably going to sound harsher than I mean it to. We all came together to play a game. My personal expectation is that any player at the table should put real effort into being a fan of all the players' characters, understanding what is happening in the fiction, and playing their character. I grade based purely on effort here and will help anyone who is putting in genuine mental energy. I just think you have to try.</p><p></p><p><strong>Not being a fan of all the characters.</strong> I have mentioned this elsewhere, but it is that important to me. Role-playing games are collaborative. We should honor and take an active interest in each others contributions. I should be excited when the spotlight is on your character because I want to know what they'll do and how it turns out. Same thing in reverse. Otherwise we are playing Solitaire.</p></blockquote><p></p>
[QUOTE="Campbell, post: 8063688, member: 16586"] [B]Anyone (including the GM) who does not see the other players as creative peers worthy of respect and callobaration.[/B] The GM generally goes first. They absolutely should have a creative vision of the game they are proposing to run. However if I am going to be part of the game everyone at that table should be expected to creatively contribute and value other people's contributions. [B]Not respecting people's boundaries[/B]. We all have emotional and creative boundaries. Regardless of who sits where those boundaries should be respected. It might be the case that sometimes we have irreconcilable differences or that a given game might not be one we should play together, but respect for each other should be non-negotiable. [B]Not approaching the game as a curious explorer of the fiction.[/B] We (including the GM) should be playing to find out what happens. Ideally the GM is responsible for framing (setting the initial situation) ,players decide how their characters respond, and the game decides what happens. When any player (including the GM) decides what another players' character should do (how they should respond to the framing) or what should happen and tries to manipulate the game to achieve those results I am not having fun. Likewise when I am the GM if I present a situation I get fairly annoyed when other players try to determine what I want them to do instead of just playing their characters to the hilt. I am not a fan of plot coupons on either side of the screen. [B]Being a passive player.[/B] This is probably going to sound harsher than I mean it to. We all came together to play a game. My personal expectation is that any player at the table should put real effort into being a fan of all the players' characters, understanding what is happening in the fiction, and playing their character. I grade based purely on effort here and will help anyone who is putting in genuine mental energy. I just think you have to try. [B]Not being a fan of all the characters.[/B] I have mentioned this elsewhere, but it is that important to me. Role-playing games are collaborative. We should honor and take an active interest in each others contributions. I should be excited when the spotlight is on your character because I want to know what they'll do and how it turns out. Same thing in reverse. Otherwise we are playing Solitaire. [/QUOTE]
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