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<blockquote data-quote="Lanefan" data-source="post: 8064553" data-attributes="member: 29398"><p>One thing to clarify - are you talking about mid-campaign changes or pre-campaign parameters?</p><p></p><p>For major mid-campaign changes I largely agree with you. If, for example, I've signed up to play a bog-standard game in Greyhawk and a year in you decide to shift the campaign to Eberron and use that setting's rules I-as-player have a right to be a bit hacked off because that's not what I signed up for and Eberron isn't a setting I want to play in.</p><p></p><p>But for pre-campaign parameters there's no discussion required or needed. If I design a setting with no Gnomes in it then that'll be made clear when I invite you in, and should you accept said invite you ain't playing a Gnome in that setting no matter how much you bribe me. Ditto for houserules (a big deal here, as about 95% of my game system is houserules these days). I-as-DM get to make those decisions*; and most of them are made long before I start inviting players into the game.</p><p></p><p>* - whether those decisions are correct is of course an open question that won't be answered until play is well underway - the trial-and-error method of game design, I call it - but that's another issue entirely. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8064553, member: 29398"] One thing to clarify - are you talking about mid-campaign changes or pre-campaign parameters? For major mid-campaign changes I largely agree with you. If, for example, I've signed up to play a bog-standard game in Greyhawk and a year in you decide to shift the campaign to Eberron and use that setting's rules I-as-player have a right to be a bit hacked off because that's not what I signed up for and Eberron isn't a setting I want to play in. But for pre-campaign parameters there's no discussion required or needed. If I design a setting with no Gnomes in it then that'll be made clear when I invite you in, and should you accept said invite you ain't playing a Gnome in that setting no matter how much you bribe me. Ditto for houserules (a big deal here, as about 95% of my game system is houserules these days). I-as-DM get to make those decisions*; and most of them are made long before I start inviting players into the game. * - whether those decisions are correct is of course an open question that won't be answered until play is well underway - the trial-and-error method of game design, I call it - but that's another issue entirely. :) [/QUOTE]
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