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<blockquote data-quote="Helldritch" data-source="post: 8067929" data-attributes="member: 6855114"><p>When a new player comes into my games he is said the following.</p><p>1) There are very few houserules. They fit on a two page sheet with big fonts because I am an old grognards. Most houserules are for some additional equipment or were taken directly from the optional rules in the DMG.</p><p>2) Before a campaign, any player has the right to ask for a new houserule or the removal of one.</p><p>Example: Players loved the flanking rule. I saw that the rule was helping the monsters a lot more than it did the players. I was the one to ask for its removal. TPK dropped significantly as players no longer take unnecessary risks to get a good flank.</p><p>A player asked for inspiration to be given not only for good roleplay but also at the beginning of each in-game week. I'll pass the rationals behind the modification but it was accepted. A new player later thought it was too much at first, and saw that it was no so.</p><p>3) No unofficial classes are allowed as are unofficial spells either. I no longer have the time to playtest new stuff. I must, sadly rely on stuff that has been playtested by others.</p><p>4) Some races might and will suffer from bad stereotype. If you want to play such a race, fine. But there might be bad consequences. If you absolutely want to play orc in Greyhawk, be ready to never go into towns. You will be killed on sight. Wait for an Ebberon campaign where you will be praised or wait for an evil campaign.</p><p>5) Beers and strong drinks are allowed. But drink moderately. I hate drunken players. They are just badwrongfun.</p><p></p><p>Edit: In the example of #2, you should have read a lot more and not a lit more...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8067929, member: 6855114"] When a new player comes into my games he is said the following. 1) There are very few houserules. They fit on a two page sheet with big fonts because I am an old grognards. Most houserules are for some additional equipment or were taken directly from the optional rules in the DMG. 2) Before a campaign, any player has the right to ask for a new houserule or the removal of one. Example: Players loved the flanking rule. I saw that the rule was helping the monsters a lot more than it did the players. I was the one to ask for its removal. TPK dropped significantly as players no longer take unnecessary risks to get a good flank. A player asked for inspiration to be given not only for good roleplay but also at the beginning of each in-game week. I'll pass the rationals behind the modification but it was accepted. A new player later thought it was too much at first, and saw that it was no so. 3) No unofficial classes are allowed as are unofficial spells either. I no longer have the time to playtest new stuff. I must, sadly rely on stuff that has been playtested by others. 4) Some races might and will suffer from bad stereotype. If you want to play such a race, fine. But there might be bad consequences. If you absolutely want to play orc in Greyhawk, be ready to never go into towns. You will be killed on sight. Wait for an Ebberon campaign where you will be praised or wait for an evil campaign. 5) Beers and strong drinks are allowed. But drink moderately. I hate drunken players. They are just badwrongfun. Edit: In the example of #2, you should have read a lot more and not a lit more... [/QUOTE]
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