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[BADD] Mulit-headed dragon template
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<blockquote data-quote="Gargoyle" data-source="post: 39885" data-attributes="member: 529"><p>Xarlen: Thanks! Didn't know that existed. It looks like a good start. I hate reinventing the wheel, and really like what Sean has done. The link to his template, for others is:</p><p></p><p><a href="http://www.seankreynolds.com/rpgfiles/monsters/two-headed-mutant.html" target="_blank">http://www.seankreynolds.com/rpgfiles/monsters/two-headed-mutant.html</a></p><p></p><p>Plecak: Good work. I agree that we should derive from Sean's template.</p><p>Here's my comments on your template:</p><p>- I like the size increase and maneuverability decrease.</p><p></p><p>- I would drop the pseudo-scientific explanation of the origination of dragon's breath. I don't think it's necessary, and from past experience I've learned that when you mix science into your fantasy rpg, you get some bad results. </p><p></p><p>- Rules for performing actions seem good, but I'd drop the part on free actions. You can already take as many free actions as you want, regardless of how many heads you have. </p><p></p><p>- On rules for resting, I'm not sure there need to be any, since there aren't any for other creatures, and there's no percentage for dragons to be caught sleeping anymore (thankfully). What did you have in mind?</p><p></p><p>- On decapitation, I'd use the same mechanic as the hydra. You have to hit with a slashing weapon for an amount of damage equal to its original hit points divided by the number of heads. </p><p></p><p>- Taking more mechanics from the hydra, I would give multi-headed dragons a racial bonus of +2 to all Listen and Spot checks. </p><p></p><p></p><p>Infinite Monkey: I think that overlapping dragon breath should be treated like the breath weapons from multiple dragons. The increased CR makes it fair. A two headed dragon is effectively the same CR as two dragons of the same size (even though 2 dragons would clearly have a maneuverability advantage) However, since the multiple heads all have different minds, coordinating their breath weapons to overlap shouldn't be automatic, but should be more like multiple dragons overlapping.</p><p></p><p>I would suggest that each head have its own initiative roll. If they want to coordinate, they'll have to talk to each other and one will usually have to delay or ready an action. For this to work, one head will have to be the dominate one, meaning it is in charge of the body. As a free action, once per round, a head may try to dominate the body with an opposed Charisma check. This could be difficult for running a dragon with three or more heads, so the DM might choose to simply make one head always dominate. </p><p></p><p>I've got to go, unfortunately I'm still rather busy tonight. Looks like we've got something workable though. Cool stuff. Thanks!</p></blockquote><p></p>
[QUOTE="Gargoyle, post: 39885, member: 529"] Xarlen: Thanks! Didn't know that existed. It looks like a good start. I hate reinventing the wheel, and really like what Sean has done. The link to his template, for others is: [url]http://www.seankreynolds.com/rpgfiles/monsters/two-headed-mutant.html[/url] Plecak: Good work. I agree that we should derive from Sean's template. Here's my comments on your template: - I like the size increase and maneuverability decrease. - I would drop the pseudo-scientific explanation of the origination of dragon's breath. I don't think it's necessary, and from past experience I've learned that when you mix science into your fantasy rpg, you get some bad results. - Rules for performing actions seem good, but I'd drop the part on free actions. You can already take as many free actions as you want, regardless of how many heads you have. - On rules for resting, I'm not sure there need to be any, since there aren't any for other creatures, and there's no percentage for dragons to be caught sleeping anymore (thankfully). What did you have in mind? - On decapitation, I'd use the same mechanic as the hydra. You have to hit with a slashing weapon for an amount of damage equal to its original hit points divided by the number of heads. - Taking more mechanics from the hydra, I would give multi-headed dragons a racial bonus of +2 to all Listen and Spot checks. Infinite Monkey: I think that overlapping dragon breath should be treated like the breath weapons from multiple dragons. The increased CR makes it fair. A two headed dragon is effectively the same CR as two dragons of the same size (even though 2 dragons would clearly have a maneuverability advantage) However, since the multiple heads all have different minds, coordinating their breath weapons to overlap shouldn't be automatic, but should be more like multiple dragons overlapping. I would suggest that each head have its own initiative roll. If they want to coordinate, they'll have to talk to each other and one will usually have to delay or ready an action. For this to work, one head will have to be the dominate one, meaning it is in charge of the body. As a free action, once per round, a head may try to dominate the body with an opposed Charisma check. This could be difficult for running a dragon with three or more heads, so the DM might choose to simply make one head always dominate. I've got to go, unfortunately I'm still rather busy tonight. Looks like we've got something workable though. Cool stuff. Thanks! [/QUOTE]
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[BADD] Mulit-headed dragon template
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