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[BADD] Mulit-headed dragon template
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<blockquote data-quote="Plecak" data-source="post: 41219" data-attributes="member: 2436"><p>Hello,</p><p></p><p>Originally posted by Infinite Monkey:</p><p></p><p>"That is a really cool template. "</p><p></p><p>Thanx a lot Infinite Monkey.</p><p></p><p>"If a character is caught in the breath weapon from more than one head at the same time, they must make a saving throw for each breath weapon they are caught in. In order to take half damage from the breath weapons they must pass ALL of the saving throws, otherwise they take full damage as if from one breath weapon."</p><p></p><p>Well, that is an interesting idea, but taking under consideration how dragons create their breath weapon effects, I would say that when it comes to breath weapons, n-headed dragon is equivalent to n single-headed ones.</p><p></p><p>Originally posted by Gargoyle:</p><p></p><p>"Good work."</p><p></p><p>Thanx Gragoyle.</p><p></p><p>" I would drop the pseudo-scientific explanation of the origination of dragon's breath. I don't think it's necessary, and from past experience I've learned that when you mix science into your fantasy rpg, you get some bad results. "</p><p></p><p>Ok, I have added this piece to the template in order to explain why a multi-headed dragon with n heads should be considered equivalent to n single-headed ones when it comes to breath weapon damage and rolls against breath weapon's DC.</p><p></p><p>"Rules for performing actions seem good, but I'd drop the part on free actions. You can already take as many free actions as you want, regardless of how many heads you have."</p><p></p><p>I think, I have seen a statement somewhere that a DM should put a reasonable limit on number of free actions that can be taken per round. That is why I have added the part on free actions.</p><p></p><p>"On rules for resting, I'm not sure there need to be any, since there aren't any for other creatures, and there's no percentage for dragons to be caught sleeping anymore (thankfully). What did you have in mind?"</p><p></p><p>Well, I was/am not sure if it is sufficient for a multi-headed dragon to rest fully if only some of its heads sleep.</p><p></p><p>" On decapitation, I'd use the same mechanic as the hydra. You have to hit with a slashing weapon for an amount of damage equal to its original hit points divided by the number of heads. "</p><p></p><p>Ok, but I would add two requirements:</p><p>- regarding weapon's size, unless vorpal</p><p>- the head is severed only on critical hits, because not each hit that deals an amount of damage required for severing a head strikes the head.</p><p>"Taking more mechanics from the hydra, I would give multi-headed dragons a racial bonus of +2 to all Listen and Spot checks."</p><p></p><p>That is a very good idea.</p><p></p><p>Gargoyle, your idea considering initiative rolls for each head is very interesting and I will have to think about it.</p><p></p><p>Thank you for your feedback.</p></blockquote><p></p>
[QUOTE="Plecak, post: 41219, member: 2436"] Hello, Originally posted by Infinite Monkey: "That is a really cool template. " Thanx a lot Infinite Monkey. "If a character is caught in the breath weapon from more than one head at the same time, they must make a saving throw for each breath weapon they are caught in. In order to take half damage from the breath weapons they must pass ALL of the saving throws, otherwise they take full damage as if from one breath weapon." Well, that is an interesting idea, but taking under consideration how dragons create their breath weapon effects, I would say that when it comes to breath weapons, n-headed dragon is equivalent to n single-headed ones. Originally posted by Gargoyle: "Good work." Thanx Gragoyle. " I would drop the pseudo-scientific explanation of the origination of dragon's breath. I don't think it's necessary, and from past experience I've learned that when you mix science into your fantasy rpg, you get some bad results. " Ok, I have added this piece to the template in order to explain why a multi-headed dragon with n heads should be considered equivalent to n single-headed ones when it comes to breath weapon damage and rolls against breath weapon's DC. "Rules for performing actions seem good, but I'd drop the part on free actions. You can already take as many free actions as you want, regardless of how many heads you have." I think, I have seen a statement somewhere that a DM should put a reasonable limit on number of free actions that can be taken per round. That is why I have added the part on free actions. "On rules for resting, I'm not sure there need to be any, since there aren't any for other creatures, and there's no percentage for dragons to be caught sleeping anymore (thankfully). What did you have in mind?" Well, I was/am not sure if it is sufficient for a multi-headed dragon to rest fully if only some of its heads sleep. " On decapitation, I'd use the same mechanic as the hydra. You have to hit with a slashing weapon for an amount of damage equal to its original hit points divided by the number of heads. " Ok, but I would add two requirements: - regarding weapon's size, unless vorpal - the head is severed only on critical hits, because not each hit that deals an amount of damage required for severing a head strikes the head. "Taking more mechanics from the hydra, I would give multi-headed dragons a racial bonus of +2 to all Listen and Spot checks." That is a very good idea. Gargoyle, your idea considering initiative rolls for each head is very interesting and I will have to think about it. Thank you for your feedback. [/QUOTE]
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[BADD] Mulit-headed dragon template
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