Pathfinder 1E BAG and Pathfinder


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Well, I have some free time to pull a PDF together-- now I have the task of figuring out exactly what I should preview!

Is there anything in particular folks would like to see? Would you prefer to read broad design philosophies (so you know what to expect from the whole); or perhaps some specific design solutions to specific problems; or both? If there are specific "fixes" you would like to see, what are your top three?

Is there any interest in reading some specific mechanics analysis and 'proofs'? Such things are table- and math- heavy, and though the math is not hard to follow, they're possibly a bit dry for the average gamer. But they do help to explain the how and why.

I don't have a particular length in mind for the preview, but if folks have a preference as to whether any of those pages should or should not be occupied by specifics or generalities, I'd like to know.
 

my opinion

Well, I have some free time to pull a PDF together-- now I have the task of figuring out exactly what I should preview!

Is there anything in particular folks would like to see? Would you prefer to read broad design philosophies (so you know what to expect from the whole);

Yes. Especially with the classes and magic.

... or perhaps some specific design solutions to specific problems; or both? If there are specific "fixes" you would like to see, what are your top three?

How to make the DM's job easier. I like, for example, the ease in altering encounters in 4e (e.g., replace a monster with another or trap with similar xp costs).

Dealing with a problematic spell (e.g. Dispel Magic).

Ability modifiers from spells/magic items during combat with minimum of hassle.
 

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