Lord Morte
First Post
Anyway, I was working on my homebrew world, establishing the fluff for the gnomes and had an idea to change the races that gnomes get an attack bonus against. I was wondering how people thought this would affect game balance.
Fluff is: Gnomes live in the 'shallow' Underdark, sandwiched between the human kingdoms of the surface and the dwarven empires of the deeper Underdark and mercilessly exploited by both. Cramped already, the gnomes also have to fight for territory against underfolk, a barbaric breed of subterranean human (found in Races of Destiny). They seldom come into conflict with goblinoids, who inhabit a more southern plains region.
Crunch is: Gnomes receive a +1 attack bonus against humans and kobolds, instead of goblinoids and kobolds. Alternatively, they only get the bonus against humans, but not kobolds.
I'm unsure about how unbalancing this is. Sure it makes gnomes more effective against humans, but goblinoids are common foes in regular DnD and wouldn't be in this campaign so I think a more effective ability is better than nearly useless ability.
Thoughts? Views? Opinions? Suggestions?
Fluff is: Gnomes live in the 'shallow' Underdark, sandwiched between the human kingdoms of the surface and the dwarven empires of the deeper Underdark and mercilessly exploited by both. Cramped already, the gnomes also have to fight for territory against underfolk, a barbaric breed of subterranean human (found in Races of Destiny). They seldom come into conflict with goblinoids, who inhabit a more southern plains region.
Crunch is: Gnomes receive a +1 attack bonus against humans and kobolds, instead of goblinoids and kobolds. Alternatively, they only get the bonus against humans, but not kobolds.
I'm unsure about how unbalancing this is. Sure it makes gnomes more effective against humans, but goblinoids are common foes in regular DnD and wouldn't be in this campaign so I think a more effective ability is better than nearly useless ability.
Thoughts? Views? Opinions? Suggestions?