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Legend
I'm trying to balance this feat...It could easily be a PrC, but I'd like to do it as a feat if I can since prestige classes are done to excess. Is this too complex for a feat? Is it balanced? Or do I need to break this down into a prestige class?
Hem Djeret [General]
You belong to an order of magic-users known as the High Hand (Hem Djeret) which opposes the druids of the Tashet. Your magic requires you distance yourself from the "tainted" earth by using stilts or flying magic.
Prerequisite: Ability to cast 1st-level arcane spells, Stilt-Walker feat
Hindrance: You function as a spellcaster 2 levels lower than your current level when your feet are in contact with the earth (e.g. a 2nd level sorcerer completely loses spellcasting ability, while a 5th level sorcerer casts as if 3rd level, losing all 3rd level spells and one 1st level spell). This restriction is circumvented when using stilts.
Benefits:
(1) When moving in stilts you may move at half your base speed no matter the terrain and ignore terrain modifiers to your Balance checks.You are unhindered by the terrain and do not spend extra movement squares passing through difficult terrain. (essentially this means gaining a druid's woodland stride in any terrain)
(2) Balance becomes a class skill for you.
(3) You do not need to make a Concentration check to cast spells when balancing.
(4) Once per day, when you are wearing stilts you may use the water walk ability as a ranger of your spellcaster level.
(5) When countering the spells of druids you may use any spell of equal level. Normally you may only counter with the exactly same spell.
(6) You may use your stilts to deliver touch attacks (10 foot reach; -2 attack penalty; 1d4 damage).
(7) Finally, you gain access to the exclusive Hem Djeret spells. (which consist of five low-level spells focused on foiling druidic magic and enhancing their stilt-walking abilities)
Hem Djeret [General]
You belong to an order of magic-users known as the High Hand (Hem Djeret) which opposes the druids of the Tashet. Your magic requires you distance yourself from the "tainted" earth by using stilts or flying magic.
Prerequisite: Ability to cast 1st-level arcane spells, Stilt-Walker feat
Hindrance: You function as a spellcaster 2 levels lower than your current level when your feet are in contact with the earth (e.g. a 2nd level sorcerer completely loses spellcasting ability, while a 5th level sorcerer casts as if 3rd level, losing all 3rd level spells and one 1st level spell). This restriction is circumvented when using stilts.
Benefits:
(1) When moving in stilts you may move at half your base speed no matter the terrain and ignore terrain modifiers to your Balance checks.You are unhindered by the terrain and do not spend extra movement squares passing through difficult terrain. (essentially this means gaining a druid's woodland stride in any terrain)
(2) Balance becomes a class skill for you.
(3) You do not need to make a Concentration check to cast spells when balancing.
(4) Once per day, when you are wearing stilts you may use the water walk ability as a ranger of your spellcaster level.
(5) When countering the spells of druids you may use any spell of equal level. Normally you may only counter with the exactly same spell.
(6) You may use your stilts to deliver touch attacks (10 foot reach; -2 attack penalty; 1d4 damage).
(7) Finally, you gain access to the exclusive Hem Djeret spells. (which consist of five low-level spells focused on foiling druidic magic and enhancing their stilt-walking abilities)
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