Balancing a monk who also uses a sword

SteveC

Doing the best imitation of myself
Here's my situation:
I am in the process of creating a character for a new 3.5 campaign, and am looking to play a classic wuxia knight: a character who fights with a sword, but is also able to use martial arts. Now I am fairly adept at coming up with crazy combinations of character classes to do what I want, but I am trying to make things simple for my poor GM.

What I want to do is design a monk who also has the long sword as one of his favored weapons. What I'm looking for is some advice on how to balance this idea and make it a reasonable character.

My initial idea was to take a level of fighter (to gain martial weapons proficiency) and then see if I could convince the GM to let me use a custom feat to add a weapon to my list of monk weapons. I have seen this feat in several places, but not in any that I feel confident enough in the balance behind to actually recommend.

My other idea (one which I think is a lot more balanced, and something that the GM will agree to) is to assign my bonus feats from a monk in this fashion:

Level 1: bonus weapon proficiency (long sword)
Level 2: use long sword as a monk weapon
Level 6: Weapon Focus (long sword)

My question: what do you think of this setup? It seems to me that it is, if anything, a little on the weak side: I am taking two feats that are sub-par (the weapon proficiency and weapon focus) for a reward of one good ability. I am open to other suggestions for how to do this, especially if there is an official method that is in one of the WotC books that I may not have seen.
 

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SteveC said:
Here's my situation:
I am in the process of creating a character for a new 3.5 campaign, and am looking to play a classic wuxia knight: a character who fights with a sword, but is also able to use martial arts. Now I am fairly adept at coming up with crazy combinations of character classes to do what I want, but I am trying to make things simple for my poor GM.

What I want to do is design a monk who also has the long sword as one of his favored weapons. What I'm looking for is some advice on how to balance this idea and make it a reasonable character.

My initial idea was to take a level of fighter (to gain martial weapons proficiency) and then see if I could convince the GM to let me use a custom feat to add a weapon to my list of monk weapons. I have seen this feat in several places, but not in any that I feel confident enough in the balance behind to actually recommend.

My other idea (one which I think is a lot more balanced, and something that the GM will agree to) is to assign my bonus feats from a monk in this fashion:

Level 1: bonus weapon proficiency (long sword)
Level 2: use long sword as a monk weapon
Level 6: Weapon Focus (long sword)

My question: what do you think of this setup? It seems to me that it is, if anything, a little on the weak side: I am taking two feats that are sub-par (the weapon proficiency and weapon focus) for a reward of one good ability. I am open to other suggestions for how to do this, especially if there is an official method that is in one of the WotC books that I may not have seen.

I think the easiest way to resolve your dilema is to charge a feat -- just 1 feat

The charcter can than use his monk attacks with the sword (at D8 damage) or his normal attacks --

IMC I allow monks to do normal damage armed or unarmed with any "monk weapon" that is not a missile

I figure the fact that its a fist or a blade is really just FX anyway -- a 20th level monk can do 2d10 +x unarmed or 2d10 + x armed it maters not

Even if the weapon gives a bunch of plusses that doesn't matter to me I figure diarm/sunder/shatter etc can take care of it --
 

The feat to let you flurry with a non-monk weapon of choice has appeared in Dragon, which is good enough for many DMs. I've thought about this one before - fighter 4/monk 16 seems like the best split for a core-only build, ending up with BAB +16 and most of the monk goodies. As for dealing unarmed base damage instead of normal weapon damage, I'd probably allow that as another feat... it's really not hugely powerful.

--Impeesa--
 

Beyond Monks: The art of the fight will provide a very nice build for you. Barring that, I would agree that a feat would be sufficient to allow you to flurry. However, I would probably insist that it be a General Feat, in other words, you couldn't use a fighter bonus feat to acquire it.
 


One of my players, who wanted to play a The Bride-like character, made a monk that uses a katana. The katana is the only monk weapon he has, and I let him take EWP (katana) at 1st level.

He can do a little more damage than a normal monk could at his level, but I don't think it's unbalancing.

AR
 

Ace said:
I think the easiest way to resolve your dilema is to charge a feat -- just 1 feat

The charcter can than use his monk attacks with the sword (at D8 damage) or his normal attacks --

IMC I allow monks to do normal damage armed or unarmed with any "monk weapon" that is not a missile

I figure the fact that its a fist or a blade is really just FX anyway -- a 20th level monk can do 2d10 +x unarmed or 2d10 + x armed it maters not

Even if the weapon gives a bunch of plusses that doesn't matter to me I figure diarm/sunder/shatter etc can take care of it --
Hmmn, I think I like this idea. I tell you, all this time playing D&D has gotten me away from my Hero system roots: it's just a special effect. I think my GM might go for this, especially since we are starting the game at only second level, and I would actually do less damage this way.

I must think on this a little bit more...thanks for your help!
 

Oathsworn, the mystical unarmed combatant class from AU, get an ability at 6th level called Objects as Weapons. They can use any object they can lift over their head as a weapon they are proficient with, dealing their normal unarmed damage.
 

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