Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Influx of Clerical Spells?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scharlata" data-source="post: 2786177" data-attributes="member: 4806"><p>Hi!</p><p></p><p>I've long drooled over the plethora of cleric spells and decided (just some weeks before the SC hit the shelves) to handle the cleric's spell acquisition the same way as their fellows' - the poor wizards. </p><p></p><p>Just to get me right. I didn't have a problem with allowing the spells IMC but as the years went on more and more automatic cleric spells came to happen in the minds of the clerics around in my campaign world. That went on to the point that even the power-hungriest players "turned their heads off in disgust". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Now, IMC we have the same options for preparation-spellcasters - no matter what their trade actually is.</p><p></p><p>The rule for wizards broadening their spell repertoire has been modified only slightly. They know all cantrips in the Player's Handbook! Every other spell is acquired per the normal rules.</p><p></p><p>The clerics' version of this "rule of acquisition" (pardon the pun) is that every cleric knows only the spells in the Player's Handbook. Just like wizards can copy new spells into their spellbooks, a cleric prays for a new spell (other than those in the PHB) and expends the same costs in gp (for incense and the like). He does not have to have a spellbook but gains the option to cast the newly acquired spell henceforth.</p><p></p><p>That analogy allows the DM total control over the spells she may allow into her game, and beyond that - that's the interesting part - lets the character's wealth decide what divine spell beyond the normal PHB spells is that important to "burn" money on. Money is - as in real life - a very effective regulative instrument. As a side effect you get a new way for some characters to spend their money on. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>As to now, I've had not only nice results but a fellow DM who has adopted the idea with similar results.</p><p></p><p>Enjoy!</p></blockquote><p></p>
[QUOTE="Scharlata, post: 2786177, member: 4806"] Hi! I've long drooled over the plethora of cleric spells and decided (just some weeks before the SC hit the shelves) to handle the cleric's spell acquisition the same way as their fellows' - the poor wizards. Just to get me right. I didn't have a problem with allowing the spells IMC but as the years went on more and more automatic cleric spells came to happen in the minds of the clerics around in my campaign world. That went on to the point that even the power-hungriest players "turned their heads off in disgust". ;) Now, IMC we have the same options for preparation-spellcasters - no matter what their trade actually is. The rule for wizards broadening their spell repertoire has been modified only slightly. They know all cantrips in the Player's Handbook! Every other spell is acquired per the normal rules. The clerics' version of this "rule of acquisition" (pardon the pun) is that every cleric knows only the spells in the Player's Handbook. Just like wizards can copy new spells into their spellbooks, a cleric prays for a new spell (other than those in the PHB) and expends the same costs in gp (for incense and the like). He does not have to have a spellbook but gains the option to cast the newly acquired spell henceforth. That analogy allows the DM total control over the spells she may allow into her game, and beyond that - that's the interesting part - lets the character's wealth decide what divine spell beyond the normal PHB spells is that important to "burn" money on. Money is - as in real life - a very effective regulative instrument. As a side effect you get a new way for some characters to spend their money on. ;) As to now, I've had not only nice results but a fellow DM who has adopted the idea with similar results. Enjoy! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Influx of Clerical Spells?
Top