Right, what I’m trying to get across is, Variant Humans do not get the short end of the stick, and the fact that your table seems to suggest that they do indicates a flaw in your system. At the very least, the ability to choose how to allocate your ASIs and/or Feat should be equivalent to +1 ASI/half a feat each. That would put Variant Human mathematically slightly above non-Variant human due to the extra skill, which more closely models what we see in actual play, which is that variant human is almost always the preferred choice over non-variant human.
Fair enough, sorrry to have disrupted your thread.I think in this we agree, due to the valuable nature of Feats, the Human Variant is (albeit slightly) preferred to the Human base.
But, that isn't what I am comparing. I am looking at the Human Variant to all the other races. In this instance, the ability to choose improves the value of the Human Variant's ASI, Feat, and Skill, but for some of the races I state those chooses do not outweigh the raw abilities of the other races.
Anyway, while I appreciate your input, this is precisely the sort of debate I didn't want to do. No offense intended, as we each have our opinions, and if you have anything to contribute towards leveling out the field, as I see it, I would love to hear it. If you don't think any leveling is needed, then please respect my view that I think it is instead of trying to convince me otherwise.![]()
Fair enough, sorrry to have disrupted your thread.
No problem and thanks for understanding. As I said, if you have anything to add otherwise please join in again!
Well, balance does matter to me. If the designers go through the trouble of trying to balance out the classes, why not the races? I understand different classes have their strengths and weakness, but to me the races should be better balanced.
I love the idea of "lucky" for Halflings, but still no one has chosen to play one yet...
We've had two Dragonborn so fare, two Tieflings, a Duergar, a Drow, a Half-Orc, a Wood Elf, and a Human.
I have read through the races in Volo's guide, and doubt I will ever allow any of them as they are too unbalanced. So, you don't have to worry about me allowing anyone to play a Kenku.![]()
I am not clear on what you think balance is.
IMHO, if you are going to tinker with the races, it should be in the context of the setting you are going to run. So much of what is useful and not useful is very setting dependent that added as a variable, it will be difficult for us to suggest anything useful to "balance" the races in the manner you would like.
I think the chart shows pretty well what balance is about, and of course it is subjective, but as I have also said, I do not want this thread to be about trying to dissuade me or argue that the races are balanced when I do not believe that to be the case. Are they completely out of whack? No, but enough that I feel a change is warranted.
We will have to disagree on this. Regardless of setting, class, etc., if you remove all the other variables, do the features for each race balance out? IMO the answer is clearly no. That is what I am trying to change.
All the chart shows is what you think of the balance. You still haven't addressed the basic question. Is one race dominating play so much more than the others?
If you are only playing arena battles then setting doesn't matter. To put this another way, most of what you are trying to balance are pennies in a budget of 100K. The difference between an elf/dwarf/human are all out in the decimal places and are overwhelmed by other factors like class, background, table interpretations of rules, and so forth. A +2 bonus here or there isn't really that significant.
Have you looked at this article? https://fivethirtyeight.com/features/is-your-dd-character-rare/
I think it throws many of your assumptions to the test. If nothing else, it is another data point for you to consider.