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<blockquote data-quote="Grydan" data-source="post: 5829914" data-attributes="member: 79401"><p>The defining archetype of the assassin is not simply "they murder things", it's "they murder things that they catch unaware".</p><p></p><p>Walking up to someone who is in the middle of a fight for their life is not assassination. It's combat, and the assassin should be playing by the same combat rules everyone else is.</p><p></p><p>We have a set of game mechanics for how to kill things that are trying to resist being killed. It's AC, defences/saves, and hit points.</p><p></p><p>We have a set of game mechanics for how to be better at attacking things that are distracted or unaware of your presence. Things like combat advantage and sneak attack. These interact with the above system, by giving you advantages within it, without bypassing it altogether.</p><p></p><p>We have a set of game mechanics for how to kill things that are unable to resist being killed, like sneaking up and killing someone in their sleep. It's coup de grace. </p><p></p><p>I do not see the need for an additional mechanic. Especially one that obsoletes the primary combat resolution mechanics.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5829914, member: 79401"] The defining archetype of the assassin is not simply "they murder things", it's "they murder things that they catch unaware". Walking up to someone who is in the middle of a fight for their life is not assassination. It's combat, and the assassin should be playing by the same combat rules everyone else is. We have a set of game mechanics for how to kill things that are trying to resist being killed. It's AC, defences/saves, and hit points. We have a set of game mechanics for how to be better at attacking things that are distracted or unaware of your presence. Things like combat advantage and sneak attack. These interact with the above system, by giving you advantages within it, without bypassing it altogether. We have a set of game mechanics for how to kill things that are unable to resist being killed, like sneaking up and killing someone in their sleep. It's coup de grace. I do not see the need for an additional mechanic. Especially one that obsoletes the primary combat resolution mechanics. [/QUOTE]
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