Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Save-or-Die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 5829916"><p>Save-or-die mechanics should be rare and powerful.</p><p></p><p>The gogon's gaze turns you to stone. There's a good save or die mechanic.</p><p></p><p>I think your main problem with the assassin is thinking of what they accomplish, instead of how they go about doing it. Comparing to real life, an assassin has to carefully study their enemy, sneak up on them, poison their food, lure them into some unsafe location. All the while they have to remain covert and must work hard to keep the blame of the inevitable death off their hands.</p><p></p><p>No assassin is going to be able to be tossing around precision strikes to the jugular/heart/ect in the middle of combat. Especially if it's against a foe that the assassin was unprepared for. I mean he MIGHT get the best of the evil wizard during combat that the group has been trailing for months, he might be able to get one of the guards at an outpost. But he's not going to be tossing around save-or-die on every opponent.</p><p></p><p>For the assassin to get a save-or-die strike, I think he'd need to fulfill at least these 3 requirements:</p><p>Familiarity with target to a very high level. This means they have to know the weak points of the species, their day-to-day activities, ect...</p><p>Subtlety: the assassin must go unnoticed at all times, either through subterfuge and disguise or good-old-fashioned stealth. No "stealthing" during the daytime, gotta have shadows, corners, outcroppings, ect..</p><p>Precision: the assassin must be able to deliver their killing blow exactly at a certain time, at a certain point without mistake.</p><p></p><p>Honestly, I think that those considerations are too high to allow the assassin to have any sort of save-or-die powers or abilities on a regular basis. And as above, if a single class, or all classes are tossing out save-or-die mechanics on a regular basis, I think it's going to seriously kill the awesome power that such mechanics are supposed to hold.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5829916"] Save-or-die mechanics should be rare and powerful. The gogon's gaze turns you to stone. There's a good save or die mechanic. I think your main problem with the assassin is thinking of what they accomplish, instead of how they go about doing it. Comparing to real life, an assassin has to carefully study their enemy, sneak up on them, poison their food, lure them into some unsafe location. All the while they have to remain covert and must work hard to keep the blame of the inevitable death off their hands. No assassin is going to be able to be tossing around precision strikes to the jugular/heart/ect in the middle of combat. Especially if it's against a foe that the assassin was unprepared for. I mean he MIGHT get the best of the evil wizard during combat that the group has been trailing for months, he might be able to get one of the guards at an outpost. But he's not going to be tossing around save-or-die on every opponent. For the assassin to get a save-or-die strike, I think he'd need to fulfill at least these 3 requirements: Familiarity with target to a very high level. This means they have to know the weak points of the species, their day-to-day activities, ect... Subtlety: the assassin must go unnoticed at all times, either through subterfuge and disguise or good-old-fashioned stealth. No "stealthing" during the daytime, gotta have shadows, corners, outcroppings, ect.. Precision: the assassin must be able to deliver their killing blow exactly at a certain time, at a certain point without mistake. Honestly, I think that those considerations are too high to allow the assassin to have any sort of save-or-die powers or abilities on a regular basis. And as above, if a single class, or all classes are tossing out save-or-die mechanics on a regular basis, I think it's going to seriously kill the awesome power that such mechanics are supposed to hold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Save-or-Die
Top