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*Pathfinder & Starfinder
Balancing Save-or-Die
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<blockquote data-quote="kitsune9" data-source="post: 5830588" data-attributes="member: 18507"><p>Shucks...I really like save-or-die. There's something about working really hard to get high-level and running the risk in every fight or with a trap of going from Hero to Zero that brings a lot of tension, anxiety, but if you win, you feel elated and can breathe again....until the next encounter. </p><p></p><p>However, as a DM, I wouldn't use it often. Not every cleric or wizard is going to be armed with save-or-die spells, and not every trap is going to be save-or-die kill zones, but I would like to have at least 2-3 encounters (2 traps and 1 baddie) for high-level games out of a standard 13 encounters.</p><p></p><p>I know some posters would disagree with me, but that's okay. It's all about what suits you and your table, so it's all good if makes your game fun!</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5830588, member: 18507"] Shucks...I really like save-or-die. There's something about working really hard to get high-level and running the risk in every fight or with a trap of going from Hero to Zero that brings a lot of tension, anxiety, but if you win, you feel elated and can breathe again....until the next encounter. However, as a DM, I wouldn't use it often. Not every cleric or wizard is going to be armed with save-or-die spells, and not every trap is going to be save-or-die kill zones, but I would like to have at least 2-3 encounters (2 traps and 1 baddie) for high-level games out of a standard 13 encounters. I know some posters would disagree with me, but that's okay. It's all about what suits you and your table, so it's all good if makes your game fun! [/QUOTE]
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Community
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Balancing Save-or-Die
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