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<blockquote data-quote="Crazy Jerome" data-source="post: 5830601" data-attributes="member: 54877"><p>I'm more ready to accept powerful things that bypass the usual methods when they carry real risks. High chance that you get "nothing" is not very fun to me: "I'll cast this really nasty disintergrate spells which will either turn you into dust or .... you made the save ... well carry on then."</p><p> </p><p>Consider in its place some kind of "demons got summoned; cosmic magic got unleased; someone is gonna get it" effect. A disintergrate that is saved against rebounds on the caster, who gets a +2 to his save to avoid it. If he makes it, he can maintain the spell for another round, forcing the target to try again, now at +2. (Or he can drop it.) If the target manages that, the caster must save versus the spell at +4. You can have different results for different spells, including targeting randem nearby creatures, spells that get harder to save against over time, secondary effects, and so on. </p><p> </p><p>Oh, but the wizard doesn't find that fun because he might get blown up by his own "all or nothing" magic? Precisely. What's good for the goose is good for the gander--even a gander wearing a floppy hat.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5830601, member: 54877"] I'm more ready to accept powerful things that bypass the usual methods when they carry real risks. High chance that you get "nothing" is not very fun to me: "I'll cast this really nasty disintergrate spells which will either turn you into dust or .... you made the save ... well carry on then." Consider in its place some kind of "demons got summoned; cosmic magic got unleased; someone is gonna get it" effect. A disintergrate that is saved against rebounds on the caster, who gets a +2 to his save to avoid it. If he makes it, he can maintain the spell for another round, forcing the target to try again, now at +2. (Or he can drop it.) If the target manages that, the caster must save versus the spell at +4. You can have different results for different spells, including targeting randem nearby creatures, spells that get harder to save against over time, secondary effects, and so on. Oh, but the wizard doesn't find that fun because he might get blown up by his own "all or nothing" magic? Precisely. What's good for the goose is good for the gander--even a gander wearing a floppy hat. [/QUOTE]
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