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General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Save-or-Die
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<blockquote data-quote="GSHamster" data-source="post: 5830615" data-attributes="member: 20187"><p>From a gamist perspective, the major problem with save-or-die is that there is no interaction with the other character. The other character can't really take actions to prevent it.</p><p></p><p>Non-interactive mechanics are generally not fun. Think Magic: the Gathering. How much fun is it to get combo'd out on the first turn or second turn, before you really even have a chance to act?</p><p></p><p>I think there are ways to make save-or-die more interactive. For example, in the anime <em>Bleach</em>, one character has a save-or-die attack. She has to strike someone twice in the exact same spot. The first strike puts a warning butterfly mark on the enemy, the second strike kills instantly.</p><p></p><p>You could do something similar with the Assassin. The Assassin has to Mark For Death the target, and can only do the kill strike on the next round, and maybe the kill strike must be a crit. That gives the enemy at least one round to get away from the Assassin.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5830615, member: 20187"] From a gamist perspective, the major problem with save-or-die is that there is no interaction with the other character. The other character can't really take actions to prevent it. Non-interactive mechanics are generally not fun. Think Magic: the Gathering. How much fun is it to get combo'd out on the first turn or second turn, before you really even have a chance to act? I think there are ways to make save-or-die more interactive. For example, in the anime [i]Bleach[/i], one character has a save-or-die attack. She has to strike someone twice in the exact same spot. The first strike puts a warning butterfly mark on the enemy, the second strike kills instantly. You could do something similar with the Assassin. The Assassin has to Mark For Death the target, and can only do the kill strike on the next round, and maybe the kill strike must be a crit. That gives the enemy at least one round to get away from the Assassin. [/QUOTE]
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Balancing Save-or-Die
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