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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5830660" data-attributes="member: 6677983"><p>I think fundamentally the coup de gras mechanics need to be changed. Allow assassins to coup de gras more easily. </p><p> </p><p>I would so something like:</p><p> </p><p>Coup de gras: if a target is unaware or unable to defend itself, an attacker can make a coup de gras. The target of the coup de gras must make a d20 + Level + Con mod save or die. The DC of the save is equal to 10 (or maybe roll) + attacker level + cdg bonus.</p><p> </p><p>So, a level 1 fighter could coup de gras some monster, say with an average roll would be 10(roll) + 1(level) + 1(cdg bonus [arbitrary]) = 12 save, pretty easy to beat. The monster is pretty tough, so it has a good Con mod, and it is a higher level, so that impacts the roll too. The monster rolls a 10(roll) + 3(level) + 4(con mod) = 17. The 17 easily beast the SoD roll, but damage is still applied normally for the attack. </p><p> </p><p>An assassin could get a class feature that increases their coup de gras bonus, and make it easier to get into a coup de gras situation. Again, these numbers are arbitrary, but do it something like: Every level of Assassin the character is granted +1 cdg bonus, and gains an additional +2 when wielding an Assassin's weapon (such as a dagger).</p><p> </p><p>So, the level 1 assassin wielding the dagger could attack the same monster with soemthing like this: 10(roll) + 1(level) + 1(assassin level) + 2(assassin weapon) = 14. Still not high enough to kill the level 3 monster in one hit. But, if that same Assassin took on the same monster at level 3, it would look like this: 10(roll) + 3(level) + 3(assassin level) + 2(assassin weapon) = 18. If the monster rolled the 17 as listed before, bam, dead. </p><p> </p><p>This would even out, a high level wizard who is deathly ill and a really miserable con would be easier to kill than a lower level brute monster with a high con. </p><p> </p><p>You could further give themes/feats to the assassin class specifically, saying that a cdg could be performed even in the surprise round, or that he could roll twice and take the better of the two. </p><p> </p><p>By level 20, using the numbers above, the assassin could have a cdg bonus of >40. He should be able to assassinate just about anything other than giant evil monsters and asmodeus and the tarrasque. </p><p> </p><p>Really rough and arbitrary, but I think I prefer the idea of everyone being able to possibly do a coup de gras, and possibly dealing a killing blow (ok, more than likely) but that assassins are just exceptionally good at getting into that situation.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5830660, member: 6677983"] I think fundamentally the coup de gras mechanics need to be changed. Allow assassins to coup de gras more easily. I would so something like: Coup de gras: if a target is unaware or unable to defend itself, an attacker can make a coup de gras. The target of the coup de gras must make a d20 + Level + Con mod save or die. The DC of the save is equal to 10 (or maybe roll) + attacker level + cdg bonus. So, a level 1 fighter could coup de gras some monster, say with an average roll would be 10(roll) + 1(level) + 1(cdg bonus [arbitrary]) = 12 save, pretty easy to beat. The monster is pretty tough, so it has a good Con mod, and it is a higher level, so that impacts the roll too. The monster rolls a 10(roll) + 3(level) + 4(con mod) = 17. The 17 easily beast the SoD roll, but damage is still applied normally for the attack. An assassin could get a class feature that increases their coup de gras bonus, and make it easier to get into a coup de gras situation. Again, these numbers are arbitrary, but do it something like: Every level of Assassin the character is granted +1 cdg bonus, and gains an additional +2 when wielding an Assassin's weapon (such as a dagger). So, the level 1 assassin wielding the dagger could attack the same monster with soemthing like this: 10(roll) + 1(level) + 1(assassin level) + 2(assassin weapon) = 14. Still not high enough to kill the level 3 monster in one hit. But, if that same Assassin took on the same monster at level 3, it would look like this: 10(roll) + 3(level) + 3(assassin level) + 2(assassin weapon) = 18. If the monster rolled the 17 as listed before, bam, dead. This would even out, a high level wizard who is deathly ill and a really miserable con would be easier to kill than a lower level brute monster with a high con. You could further give themes/feats to the assassin class specifically, saying that a cdg could be performed even in the surprise round, or that he could roll twice and take the better of the two. By level 20, using the numbers above, the assassin could have a cdg bonus of >40. He should be able to assassinate just about anything other than giant evil monsters and asmodeus and the tarrasque. Really rough and arbitrary, but I think I prefer the idea of everyone being able to possibly do a coup de gras, and possibly dealing a killing blow (ok, more than likely) but that assassins are just exceptionally good at getting into that situation. [/QUOTE]
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