Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Save-or-Die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 5830803" data-attributes="member: 20323"><p>[MENTION=6677983][OMENRPG]Ben[/MENTION] and [MENTION=1932]Savage Wombat[/MENTION] both made really good points.</p><p></p><p>Maybe player "save or die" abilities should look different than monster "save or die" abilities? Different in that the players version is more of the instant death variety, while monsters version is more graduated/granular.</p><p></p><p>The coup de grace rule example is a great one, and could arguably play out differently for PCs than monsters. The DM might be given the option to treat named NPCs as PCs - giving them "immunity" to one shot coup de grace (but not the associated damage of course).</p><p></p><p></p><p>Hey, that assumes an assassin is fighting fair. I posted this up thread but it seems to have been lost. Assassins are about a play style that's all about setting up the kill, cheap shots, and anticlimactic deaths of bigwig NPCs. The assassin is all about not playing fair. </p><p></p><p>So I'd imagine the situation where an assassin needs to kill one monster separate from a group of monsters would be fairly common.</p><p></p><p>The sticky wicket is elite NPCs (since we're using 4e terminology). I don't want any PC to one-shot an elite NPC. Period. Ordinary monsters that's fine, your argument about 4e damage equivalency makes sense. But one of the things I really disliked about older editions (I'm thinking 2e and 3e) was the proliferation of SoD effects which then led to escalation of magic resistance, gamey references to "only effects creatures of 6 HD or less", and special lists of immunities that took up a paragraph.</p><p></p><p>If you are introducing a SoD effect, for players or monsters, then elite NPCs need protection from the SoD effect, and that protection should not be complex, arbitrary, or stand out as rules trumping story.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5830803, member: 20323"] [MENTION=6677983][OMENRPG]Ben[/MENTION] and [MENTION=1932]Savage Wombat[/MENTION] both made really good points. Maybe player "save or die" abilities should look different than monster "save or die" abilities? Different in that the players version is more of the instant death variety, while monsters version is more graduated/granular. The coup de grace rule example is a great one, and could arguably play out differently for PCs than monsters. The DM might be given the option to treat named NPCs as PCs - giving them "immunity" to one shot coup de grace (but not the associated damage of course). Hey, that assumes an assassin is fighting fair. I posted this up thread but it seems to have been lost. Assassins are about a play style that's all about setting up the kill, cheap shots, and anticlimactic deaths of bigwig NPCs. The assassin is all about not playing fair. So I'd imagine the situation where an assassin needs to kill one monster separate from a group of monsters would be fairly common. The sticky wicket is elite NPCs (since we're using 4e terminology). I don't want any PC to one-shot an elite NPC. Period. Ordinary monsters that's fine, your argument about 4e damage equivalency makes sense. But one of the things I really disliked about older editions (I'm thinking 2e and 3e) was the proliferation of SoD effects which then led to escalation of magic resistance, gamey references to "only effects creatures of 6 HD or less", and special lists of immunities that took up a paragraph. If you are introducing a SoD effect, for players or monsters, then elite NPCs need protection from the SoD effect, and that protection should not be complex, arbitrary, or stand out as rules trumping story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Balancing Save-or-Die
Top