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<blockquote data-quote="Ahnehnois" data-source="post: 5831758" data-attributes="member: 17106"><p>A strange angle to me. It seems to me like "fun" is served by ending the battle as quickly as possible and getting on with the game.</p><p></p><p>Yes, definitely. If you sneak up on someone while they're sleeping, anyone should be able to stab them in the neck with a pretty decent chance of killing them. Also, a barbarian should behead an opponent in one swing every now and then, just as a witch should sometimes turn one into a frog with a gesture.</p><p></p><p>Single attacks are not inherently anticlimactic, though they can be if misused. There's no inherent requirement, for balance or any other purpose, that a combat lasts multiple rounds or even includes multiple rolls. It all depends on the situation. Your typical combat with two equal opponents that are aware of each other and start some distance away should generally be complex and time consuming, but if the odds are stacked by circumstance, or if one party just gets lucky, then this is not necessarily true.</p><p></p><p>There's only two things that can kill a PC: a DM, and a player. If a TPK happens, we can either conclude that it is the responsibility of a DM (who creates an extremely difficult challenge) or the players (who make poor decisions). It is not the job of someone writing a rulebook to prevent those things from happening. There's an element of luck, but it's always a DM's call as to how to interpret a dice roll, and typically most TPK situations are primarily attributable to the DM.</p><p></p><p>Then again, a TPK is part of the game. Not a big part for most, but it's in play.</p><p></p><p>Like every BBEG, I think it has access to True Resurrection.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5831758, member: 17106"] A strange angle to me. It seems to me like "fun" is served by ending the battle as quickly as possible and getting on with the game. Yes, definitely. If you sneak up on someone while they're sleeping, anyone should be able to stab them in the neck with a pretty decent chance of killing them. Also, a barbarian should behead an opponent in one swing every now and then, just as a witch should sometimes turn one into a frog with a gesture. Single attacks are not inherently anticlimactic, though they can be if misused. There's no inherent requirement, for balance or any other purpose, that a combat lasts multiple rounds or even includes multiple rolls. It all depends on the situation. Your typical combat with two equal opponents that are aware of each other and start some distance away should generally be complex and time consuming, but if the odds are stacked by circumstance, or if one party just gets lucky, then this is not necessarily true. There's only two things that can kill a PC: a DM, and a player. If a TPK happens, we can either conclude that it is the responsibility of a DM (who creates an extremely difficult challenge) or the players (who make poor decisions). It is not the job of someone writing a rulebook to prevent those things from happening. There's an element of luck, but it's always a DM's call as to how to interpret a dice roll, and typically most TPK situations are primarily attributable to the DM. Then again, a TPK is part of the game. Not a big part for most, but it's in play. Like every BBEG, I think it has access to True Resurrection. [/QUOTE]
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